The Zombie Hunters Forum: WE GO THERE.

General Discussion => Zombie Stuff => Topic started by: Grey Wolf on March 04, 2012, 11:46:26 pm



Title: Building a Colony...
Post by: Grey Wolf on March 04, 2012, 11:46:26 pm
Ok, so you and your group have found an area that is relatively zombie free, or the zombie population can be dealt with quietly. You have the tools and equipment to build a colony.

What would you build?


I'd prolly build some kind of stockade wall around the colony. The entrance would be a reverse draw bridge that opens up rather then down. As for homes, they would prolly be simple A frames, unless or until we get our hands on better building materials.


Title: Re: Building a Colony...
Post by: Ricky S on March 12, 2012, 06:26:31 am
I would build a crapload of treehouses. Then I could shoot zombies from the trees with impunity.


Title: Re: Building a Colony...
Post by: Grey Wolf on March 17, 2012, 06:05:14 am
I like that idea.


Title: Re: Building a Colony...
Post by: Dodom on March 17, 2012, 06:46:33 am
I would do my best to find existing buildings, adapting and maintaining them would take less work than building from scratch, and would probably have better quality. With the time saved, I'd rather fence in as large a chunk of land as possible, so we can work outside without constantly looking over our shoulder. Crops that require less work could be on the outside of it if not everything fits. A couple of greenhouses would be nice, and since we have the "tools and equipment", might as well set up whatever free energy source the land affords us, be it wind or solar.
Whenever houses are close enough, there should be bridges between them, (as long as people are reasonably fit, two ropes would do the job) so if zombies break the perimeter, inhabitants can not be trapped in one location.
There could be traps outside the fences. With big legible signs saying "trap here", since the main target are zombies. Ideally we'd inspect them everyday as animals might get caught and well free meat is probably a good idea, even if it isn't the main goal.


Title: Re: Building a Colony...
Post by: Grey Wolf on March 17, 2012, 01:06:27 pm
To me the only problem with using established buildings is that thier made to be visible. Thats not just going to attract zombies, but people I don't really want to deal with who might think they have more of a right to my groups supplies. Don't get me wrong. There are advantages to already standing buildings.


Title: Re: Building a Colony...
Post by: --Pappa Cricco-- on March 25, 2012, 01:39:49 pm
bitch please. Im in the UK.

We load into a fecking castle and go dark age on their undead asses.


Title: Re: Building a Colony...
Post by: Ricky S on March 26, 2012, 05:50:40 am
bitch please. Im in the UK.

We load into a fecking castle and go dark age on their undead asses.

I think they did that in World war z. But how will you fare against beserkers and howlers?


Title: Re: Building a Colony...
Post by: --Pappa Cricco-- on March 26, 2012, 02:41:55 pm
CASTLE! you know, big ass ditch usually filled with water, drawbridge that gets pulled up, internal fresh water supply and plenty of space to grow some crops and food on the inside.

yeah... a howlersgonna do a lot of damage on the other side of a moat and then a thick wall. beserker... well, that will destroy itself first.


Title: Re: Building a Colony...
Post by: sok on March 26, 2012, 03:12:54 pm
fuck it, oridinarybuilding here is zombie proof, especially if built before 00's. Also, Fun Fact about post warsaw pact countries- schools built during communism, were supposed to be combat(?) hospitals if war ever broke out. So we have lots of buildings that might be useful  if zombie apocalypse ever comes.
Also- There was a lot of stealing during communism and early 90's, so lots of buildings are thieve proofed- iron bars on the windows of first and second floors, and doors always were made to withstand a lot of force. So, if zombies ever come to eastern europe, they are screwed:P


Title: Re: Building a Colony...
Post by: --Pappa Cricco-- on March 26, 2012, 07:59:34 pm
yeah, buildings in europe in general are gonna be reclaimed rather then stripped to make a better place.  I mean the saying an english mans home is his castle is applied to most of the EU


Title: Re: Building a Colony...
Post by: Grey Wolf on March 27, 2012, 07:58:57 am
In my opinion the only real flaw with castles is that the best way to defeat thier massive strength, is to go after the people inside. Before they could launch dead animals and people over the way, people used to just wait outside. The people inside were trapped without hope of resupply. Zombies are just going to keep stacking up outside the walls.


Title: Re: Building a Colony...
Post by: --Pappa Cricco-- on March 27, 2012, 08:07:47 am
CASTLE! you know, big ass ditch usually filled with water, drawbridge that gets pulled up, internal fresh water supply and plenty of space to grow some crops and food on the inside.


Title: Re: Building a Colony...
Post by: Cheez on March 27, 2012, 08:34:34 pm
I think they did that in World war z. But how will you fare against beserkers and howlers?

What Cricco said. The ones you'd need to watch for would be hunters (Even then climbing the walls would be impressive), and some security fencing would stop those chaps nicely I think.


Title: Re: Building a Colony...
Post by: Ricky S on March 28, 2012, 06:20:50 am
What Cricco said. The ones you'd need to watch for would be hunters (Even then climbing the walls would be impressive), and some security fencing would stop those chaps nicely I think.

Cant they jump retardedly high though? Most castle walls that I have seen arent that high at certain points. Maybe 4-6 metres. Also there are trees nearby that you would have to cut down to prevent them climbing up a tree then leaping across.


Title: Re: Building a Colony...
Post by: sok on March 28, 2012, 09:58:02 am
even 3 meters is retardedly high for people:P


Title: Re: Building a Colony...
Post by: Stan on March 28, 2012, 05:47:12 pm
I live in Canada. Costco and go!


Title: Re: Building a Colony...
Post by: Log! on March 28, 2012, 05:50:09 pm
Cant they jump retardedly high though? 

TZH hunters =/= l4d hunters.


Title: Re: Building a Colony...
Post by: Newb8D on March 29, 2012, 08:18:37 pm
I'm not sure fences would be secure enough.  I'd go for a nice solid wall.  For fences and lighter barriers, preferably they should be angled slightly towards the outside to make climbing more difficult.  Sorta like this:
                                        \             
                                         \
                        :chainsaw:       \    :)
I guess it might be a little off-balance, though, so maybe some extra supports inside might help...I'm no architect.  Even better is a place on higher terrain.

Houses will start simple with an A-frame, as suggested before.  The roofs will be high enough for people to not be able to reach with height alone, but has some point of access, like an attic ladder.


Title: Re: Building a Colony...
Post by: --Pappa Cricco-- on March 29, 2012, 08:37:32 pm
3 metre high castle walls? Yeah on ruins. See, zombie deinfestation UK is screwed. Bad gun laws mean naff all available that isn't close combat or harder too find bows. Zombie outbreak ride out. Hell the alpine countries will be the only place better.


Title: Re: Building a Colony...
Post by: Grey Wolf on March 30, 2012, 07:23:21 am
I addition to buliding a colony, and where. What are you going to do about outsiders who come across, or come to your colony?


Title: Re: Building a Colony...
Post by: --Pappa Cricco-- on March 31, 2012, 04:06:21 am
In castle scenario unless they have a tank or give me their weapons first they still aren't getting in.


Title: Re: Building a Colony...
Post by: Cheez on April 02, 2012, 07:47:06 pm
Cant they jump retardedly high though? Most castle walls that I have seen arent that high at certain points. Maybe 4-6 metres. Also there are trees nearby that you would have to cut down to prevent them climbing up a tree then leaping across.

Assuming there are nearby trees, they'd be cut down anyway for fuel and building materials. As for lower sections of wall, that's just a simple case of rebuilding.

Also, what usable castles have you seen that have walls that low? Seems a tad odd to me...


Title: Re: Building a Colony...
Post by: sok on April 03, 2012, 04:47:57 pm
6 meters is a lot, keep in mind:P


Title: Re: Building a Colony...
Post by: Cheez on April 03, 2012, 06:03:03 pm
True. I had meters confused with feet for some reason. Yeah, jumping that high is pretty much impossible.


Title: Re: Building a Colony...
Post by: Grey Wolf on April 04, 2012, 02:06:30 pm
Unless they figure out how to open doors...


Title: Re: Building a Colony...
Post by: Log! on April 04, 2012, 03:39:03 pm
Yeah, my vertical leap increased by about 20 feet once I figured out doorknobs.


Title: Re: Building a Colony...
Post by: --Pappa Cricco-- on April 04, 2012, 05:36:16 pm
Drawbridge...


Title: Re: Building a Colony...
Post by: Cheez on April 05, 2012, 09:06:28 am
3 metre high castle walls? Yeah on ruins.

Didn't see this post earlier. There's functional castles (Restored for tourists or ones that have been turned into hotels or toff houses but could be changed back nice and quick), there's usable ruins (EG ones that still have high walls etc) and then there's the absolute ruins. You'd be a fool to use the latter, but the former two would do fine.


Title: Re: Building a Colony...
Post by: --Pappa Cricco-- on April 05, 2012, 09:38:43 am
They would. But is still go for something like warwick castle. Reactivate the drawbridge nd sorted. Still got a working portcullis. :)


Title: Re: Building a Colony...
Post by: booper101 on April 09, 2012, 08:08:01 am
Hmmm. I don't think a booper could possibly create a colony. I think I'd cheat and let my older sisters handle the problem. Do I win?


Title: Re: Building a Colony...
Post by: Stan on April 09, 2012, 11:53:56 am
Sammie? Yeah, basically.

Form a colony of just you n your sisters, youll be running the world before breakfast.

(judging on how bad the apocalypse is, they could be way more time than you need  ;D)


Title: Re: Building a Colony...
Post by: Grey Wolf on April 25, 2012, 07:41:54 am
Need a cook? I make a mean scrambled eggs...


Title: Re: Building a Colony...
Post by: --Pappa Cricco-- on April 25, 2012, 07:44:10 am
I am fine with killing, skinning and gutting cute animals for food.


Title: Re: Building a Colony...
Post by: Stan on April 25, 2012, 07:44:20 am
So. If SHTF, leave it to Beav-I mean Sammie.

/thread.


Title: Re: Building a Colony...
Post by: --Pappa Cricco-- on April 25, 2012, 07:45:21 am
in an english castle


Title: Re: Building a Colony...
Post by: Opus Fluke on April 26, 2012, 03:16:42 pm
bitch please. Im in the UK.

We load into a fecking castle and go dark age on their undead asses.

Bunkers. We got 'em. Seriously. The Cold War could do some good at last. And as for hydroponics to grow food in the dark? Hell's Teeth, if stoners can get it to work for their crop...


Title: Re: Building a Colony...
Post by: --Pappa Cricco-- on April 26, 2012, 03:24:27 pm
still, castle is badass.


Title: Re: Building a Colony...
Post by: Opus Fluke on April 26, 2012, 03:26:53 pm
Never said we can't do castle/bunker combo. I mean half the bunkers are under cottages in remote areas *ideal* for a mott and bailey castle based on Da Vinci's designs. I mean the very phrase "murder hole" was made for zombies. Seriously.


Title: Re: Building a Colony...
Post by: --Pappa Cricco-- on April 27, 2012, 01:20:45 am
.... *sees it*

(00)

Nice....