The Zombie Hunters Forum: WE GO THERE.

TZH Discussion => TZH Fan Fiction => Topic started by: Dodom on March 23, 2010, 08:57:36 pm



Title: The Convent
Post by: Dodom on March 23, 2010, 08:57:36 pm
Unless someone saved it (I didn't) Tina disappeared with the old forum, but people liked to be the hero, so lets take another shot at it!


My name is Peter Parker. Don't you say anything about Spiderman, damnit, I got teased about it too often to enjoy that comic. Just call me by my first name, or, if you must give me a nickname, use your god damned imagination! Ok, aside from the eternal curse of sharing a celebrity's name, my life is probably as good as it can be given the situation. See, the world is overrun with zombies, most people are dead, no law, government or market remains, we're quite close to fucked, don't you think? Hell yeah, zombies! The hungry, mindless, undead hordes, exactly like in the movies! Except for a detail. They don't rot. They won't fall apart, they keep going, year after year. You'd think my life is miserable.
Well no, I'm fine! I found a nice place to hide for a nearly a year, and when I saw that the zombies weren't going away, I left... well now that was tricky, I almost got cornered, but I jumped a wall the slow zombies couldn't follow me over, and found myself in the middle of... nuns!
Almost all occupants of that convent survived, they had a large walled land which they were already farming, the suburb had caught up with that area and loot was never far, and they had wisely allowed many young people in early on, so they had plenty of strong arms to do the work. The official leader is an old crippled nun, Sister Michelle, who manages the farm and acts as an embassador with other survivors, and the de facto leader is a middle aged woman that we all call Mom, though don't let her benevolent and sensible ways fool you, she has blood on her hands. She has thighs I wouldn't want to see bared, but Major O'Connor, the previous leader, didn't mind a shapeless bottom as the rest of her is attractive enough. Having some military experience myself, I don't believe he was ever an officer, but I'll never get to ask him, he shot her husband over a minor transgression, somehow not expecting people to figure out why. What happened next... remember that when dealing with her: she's gentle, but if needed she will strike from behind, and she can lift damn large rocks to break your spine with. And that zombie who made it into the walls just as he was reduced to a helpless crawl? Just don't mess with Mom, just don't.
Ah, and there's myself! I found my place in that happy little society's leadership, I train and lead teams to venture out of the walls, and make up defense plans against other survivors. When she thinks we need something from outside, Mom asks me and we decide together if it's worth the risk. Now there isn't much to debate though, we traded experts with another community we found several hours of walk away (we located them because they light their building at night) our doctor for their technician, now that he helped us set up the solar panels we gathered, we have to drive him back to his home and get our doctor back.
He's fit enough to walk, but I'm thinking of using the car - it's a human powered vehicle, we have no working motors - because aside from the excuse of his safety and comfort, we can use it to carry extra ammunition and explosives. I suspect his group to be ready to endanger him to keep our doctor, and we should be ready to bust the man a way out if needed, but on the other hand if they find out, they'll be at best offended, and most likely feel threatened, and we don't need a war on our arms. Plenty of guns we can explain, but explosives are a lot less useful against zombies. On the other hand, we can run into special zombies (I'll explain later) and then better be overpowered, really!
1) Go on foot, we'll have more choices of routes. We're already used to carry the zombie surviving essentials.
2) Take the car for safety, add some ammo in the trunk, and some fresh food if a bribe sounds helpful.
3) 2 + explosives in case we need to bust into the base, and all men not needed for the Convent's immediate defense.
4) 3 and eagerness to use it all! We're stronger, if they're not happy we'll make sure not to have to worry about them ever again!


Title: Re: The Convent
Post by: --Pappa Cricco-- on March 24, 2010, 04:30:37 am
4!


Title: Re: The Convent
Post by: Cassadar on March 24, 2010, 04:03:55 pm
5! go in guns blazing!!

... no? xD

okis... 4!

also hope more people will vote...


Title: Re: The Convent
Post by: --Pappa Cricco-- on March 24, 2010, 05:11:38 pm
I like 5 as well, shame its not an option.

Votes:

1:

2:

3:

4: II (Cricco, Cass)



(just thinking if we do a vote tally we can keep it in tabs so dodom.)


Title: Re: The Convent
Post by: Cheez on March 24, 2010, 06:03:56 pm
Three. I like a good slaughter as much as the next bloke, but it would be a terrible strategic decision.

Votes:

1:

2:

3: I (Cheez)

4: II (Cricco, Cass)


Title: Re: The Convent
Post by: Corvus on March 25, 2010, 03:58:33 am
1....
Sounds exciting :P


Title: Re: The Convent
Post by: Dodom on March 30, 2010, 04:46:26 pm
In this story, you don't only control Peter's actions, but also shape his personality. The questions follow an evolutionary logic: the more aggressive options are chosen, the less moderate options will show up, and vice-versa. Now that you know you have the power to make him go crazy, will you use it?


My ass, it is covered.
See the skinny blonde drooling all over himself? Well, not literally, but trust me, his intellect isn't far above legally disabled. Anyway, that's Larry, and he's a walking redneck caricature. Proud to have no culture, with less than minimal hygiene, racist as fuck, and with an opinion as loud as simplistic on everything. I recruited him in our attempt of an army, as much to keep an eye on him as to give him a time to vent his aggression. I never object to him demolishing zombies with a shovel, maybe deep inside me I want him dead.
As I said, my ass is covered. Because I don't think we should yield to a visibly weaker community if they want to make trouble, but I know Sister Michelle will want my head on a silver plate if I engage them first. And I can easily goad Larry into initiating the hostilities.
I also arranged an accidental spill ruining the technician's coat, so he'll be wearing one of ours, if the others want to snipe us from afar, they won't know their guy from ours.
The carriage was loaded hours ago, as planned. Everyone carry pistols on their person, and there is one assault rifle for each plus one, for the doctor when he joins us. Some food and spare clothes... Ammunition of course, smoke grenades and homemade explosives to bust a potential of three uncooperative walls.
And so we left. The roads around the Convent are clean, me cleared them of cars and debris long ago, and drag the zombies we kill away, so we walked a good twenty minutes easily, with the engineer sitting comfortably with a younger woman in the pedal-powered vehicle two men propelled. The wide wheels could easily go over moderate sized debris, but we had to slow down nonetheless when we left the cleared streets. We were eight in total, enough to win a fight if needed, I'm sure.
And, as expected, we encountered a handful of zombies. Sandra, one of the two women in our group, pointed at the horizon, and everyone looked. Three zombies were visible between houses. Maybe more, we couldn't see very far with all the buildings, trees and clutter. Most zombies aren't very bright, it's likely they had not seen us yet. If we went our way, we could perhaps avoid them, but if we had to fight later, they'd hear it and we'd have to fight on two fronts at once. If there are more nearby, then gunshots could attract a bigger crowd than we like to face, zombies have the bad habit of bringing all their friends along.

1 - Shoot these zombies. We're not too far in so if we're outnumbered we can always retreat.
2 - Walk on, stealth is for free.
3 - Go back a little, make noise to attract them to an area we know as safe and kill them there. It's long yeah, but it's as safe as I can find.
4 - Find another route.


Edit: As I was writing, I kept thinking: Stupid memory, I feel like there is a forumite named Larry, is it the case damnit? And later it came back: Yes, there totally is one! Well, it's not him, ok? I just couldn't remember soon enough. Stupid brain. *smacks own head*


Title: Re: The Convent
Post by: Cassadar on March 30, 2010, 05:35:22 pm
2!

i will now switch between aggressive and nonaggressive possibilities as often as possible :P


Title: Re: The Convent
Post by: Cheez on April 01, 2010, 08:34:48 pm
Two. I for one am going to keep making the choices I think make the most sense.

Votes:

1.
2. II (Cass, Cheez)
3.
4.


Title: Re: The Convent
Post by: --Pappa Cricco-- on April 02, 2010, 05:22:00 am
1.
2. III (Cass, Cheez, Cricco)
3.
4.
 


Title: Re: The Convent
Post by: Dodom on April 05, 2010, 11:51:09 am
I told the others to move on. Yeah, told them aloud, without keeping my voice down. If the zombies had beed close enough to hear, they would have noticed us long ago. We had long left the clear area, so our advance was unpleasantly sluggish. This was a suburban area, with enough open space to move in gereral, but it didn't mean that no street was blocked with broken cars, debris and things like that fallen tree we now had to move out of the way. The technician insisted to help us move it as it was part of his expertise, but I only allowed him because an extra pair of arms was an extra par of arms, that kind of job isn't a matter of expertise of any sort. Meh, he wanted to stretch his legs I guess, and he didn't hurt himself doing the work, so no harm. He climbed back in the carriage and I ordered Francine, the girl who had been sitting next to him, to replace one of the men at pedalling, while he sat in her place to rest himself. The carriage was an annoyance whenever you stopped thinking of the possibility of having to fight to get our man back, but I reminded myself of it, if it happened, our weapons would not be a burden.
I insisted on avoiding a tight group of appartment buildings, it was impossible for them not to contain zombies, but in our way around it, we met... zombies. The post-apocalyptic world isn't exactly full of surprises. Trigger-happy Larry shot the one undead who shambled from between the bushes, and for once I can't blame him, that's exactly what I would have done. The hideous thing - sometimes they look horribly normal and even pretty, but never after taking a bullet to the face - staggered on, its brain not entirely destroyed, but fell after a few steps, and a slimy substance poured from its broken skull. We stopped moving. The noise would draw surrounding zombies out, and we knew better than run into a pack of them without knowing exactly how many and where they were.
A scratching noise on my left startled me. We walked past broken cars rather carelessly, because they were bad places for zombies to hide, but there was on in there. Normally, either the windows were open and they crawled out after squirming out of their seatbelt, so the cars were empty long before we found them, or the windows were closed and the sun cooked them into little brittle mummies. This one was trapped in an apparently scealed car, and was still intact enough to awake from its lethargy when it heard us. It was one of the worst zombies: a child, that we wouldn't help but feeling guilty over killing. I leaned toward the window and saw the street through the badly corroded floor. The car's poor maintenance had kept the poor thing cool enough to survive this long apparently, but barely. The child was emaciated, its skin looking even more lifeless than usual, its twig-like limbs bared by a shirt whose last tatters clung to its shoulders. It rose weakly to face me and clawed at the glass as if to call for help. Was I dreaming, or was it sobbing? Or choking, something between the two. Then it gasped and coughed greenish mucus all over the glass. It didn't seem to notice the mess as it kept pushing its forehead into the window, and its spasms resumed after a moment. Great, I have a sick zombie child to kill! God insists on making me an asshole today!
I don't know what makes a zombie sick, but I sure don't want to catch it. I've been told that it happens once in a while, but since a zombie that's about to throw up needs to be shot as quickly as the next one, no one went out of their way to figure out more. I looked around: only two more zombies had heard the gunshot and came toward us, we weren't in danger. As soon as these were disposed of, I gestured toward the captive one, hesitating about what to do.

1) Spare it. It's a child, it's trapped and it's weak. Nearly harmless. The person who shoots it will have nightmares for the next month, it's not worth it.
2) Shoot it. It feels wrong to kill a child, but it's worse to let it suffer as a zombie, let alone a distressed, sick one!
3) Release it. A bug that makes zombies sick might make our lives easier if it's allowed to spread, and I doubt it can be dangerous for us as well. It could be the common cold for all we know.
4) Let Larry kill it. Its blood will be on the hands of someone who won't care. I'll just order him to make it quick, if I just order the child-zombie to be tortured to death it won't make my conscience any lighter.


Title: Re: The Convent
Post by: Cassadar on April 05, 2010, 11:56:25 am
4!!

also.... noobs!! lololol xD


Title: Re: The Convent
Post by: Cheez on April 05, 2010, 12:04:09 pm
Four here too.

1.
2.
3
.
4. II (Cass, Cheez)


Title: Re: The Convent
Post by: --Pappa Cricco-- on April 05, 2010, 01:21:18 pm
1.
2.
3. I (Cricco)
4. II (Cass, Cheez)


Title: Re: The Convent
Post by: Dodom on April 12, 2010, 06:14:33 pm
Larry grinned when I told him he could have that kill, and reached to open the door.
"Oh come on! Can't you do one thing like you're told for a change?"
It didn't change much, in all the time the car had been abandonned, its doors had rusted shut. Larry shrugged, raised his gun and shot... into the zombie's chest. The thing convulsed once, as if shaken by the blow, and sprayed - you can't mistake that smell - vomit out the now broken window. A good thing no one was standing right in front of it. The zombie began to crawl out of the car, and I gestured at Larry to do his job instead of playing with it. He nodded and this time aimed for the zombie's head.
Suddenly I heard shouting from behind me. The technician was fighting the man next to him; he had taken his gun and aimed it... toward me? I reached for my gun, Larry turned toward him, but with our own men fighting him, we couldn't safely shoot. Fortunately, he didn't see petite Francine coming when she grabbed his hand and twisted the gun out of it. Disarmed, he was easy to pin down, and I tried to calm everyone so no one killed him before he could talk.
"Kill it! he screamed. Don't... fool around! It's poisonous! If a zombie pukes on you you'll die, it could kill us all! Don't play with it, kill it now!
- Was telling us instead of stealing a weapon so hard? WE could have killed YOU!
- I'm sorry, I panicked, you... you have to take them more seriously than that!"
He was motioning at the child zombie with his head, his limbs being tightly restrained. "Ok, release him."
My heart jumped when I heard a gunshot, but it was Larry finally finishing the zombie off. He'll get us all killed someday. We gave ourselves a minute to calm down and resumed moving.
The way was long, the damned carriage slowed us more than I expected, and the sun was too low for my comfort. Travelling by night was never the prefered way to go. We could make it to the others' home by night, but not back to the Convent. It might be better to stop to sleep in a building. The bungalows in this area were all but fortresses but we could find a comfortable one and just avoid attracting zombies to us.

1- Settle for the night in one of the bungalows.
2- Do we want to sleep next to the nervous engineer? Lets drive him home and sleep after we have our doctor back.
3- We could actually ask the other community to shelter us for the night.
4- We have lamps, if we trace our way back we know there's no zombies left there, we can travel by night.


Title: Re: The Convent
Post by: Cassadar on April 12, 2010, 06:19:15 pm
1!!

also lol at Cricco wanting everybody dead in the former vote.... at least it seems that way xP


Title: Re: The Convent
Post by: Corvus on April 14, 2010, 01:40:37 pm
I vote 1


Title: Re: The Convent
Post by: Cheez on April 14, 2010, 01:58:59 pm
Three please.

1 I (Corvus)
2
3 I (Cheez)
4


Title: Re: The Convent
Post by: --Pappa Cricco-- on April 15, 2010, 12:41:57 pm
1 II (Corvus, Cass)
2
3 II (Cheez, Cricco)
4


You missed Cass off Cheez.


Title: Re: The Convent
Post by: Cheez on April 15, 2010, 01:40:33 pm
So I did. My bad.


Title: Re: The Convent
Post by: Rampito on April 17, 2010, 08:55:11 am
This is really cool.

I vote 1.

1 III (Corvus, Cass, Rampito)
2
3 II (Cheez, Cricco)
4


Title: Re: The Convent
Post by: Dodom on April 17, 2010, 06:55:56 pm
"STOP!"
Everybody stopped. Isn't leading fun sometimes?
"It's getting dark, it's not safe to keep going tonight."
Everybody complained, they left the Convent thinking they'd be back within the day and sleep in warm beds tonight, and even though they saw how little time there was left before dark, they tried to argue a way out. To me of course, as if I could rewind the sun. Isn't leading fun sometimes? Well, I'm not commanding a highly disciplined elite force, but they have common sense so they eventually stopped whining.
Larry pointed at a house's roof and winked at me. I looked at him suspiciously and he just kept smiling annoyingly. I looked at the roof. Nothing special there... none of these surprise zombies that climb and run and pop out of nowhere when you don't expect them. No one painted a dirty word on the shingles, nothing valuable lay there... nothing Larry could find so amusing. He eventually raised his arms and scoffed: "I thought you were the smart guy here! That house has a chimney. We'll easily find wood around here. If we start a fire now the dampness will be gone by the time we're ready to sleep!"
Hey, looks like rednecks know redneck things! I had been looking at the doors and windows to make sure zombies couldn't just walk in, but making a shithole less shitty had never been part of my life.
We proceeded to inspect the house for zombies or other hazards, but found none. Setting the place up and lighting a fire in the fireplace didn't take long, and we were numerous enough for turns of guard not to feel like eternity. Little to say about the evening. We talked and played cards until we got sleepy, and Francine is the one who ordered us to sleep. Is it me or women have a sense for this kind of things? Anyway she was right and we quickly went to the bunches of sheets and towels we called bed.
I slept well, deeply enough to be a little confused when I was awaken for my turn. One little hour, only work to do is not fall asleep and look out for suspicious sounds. I played Solitaire and nothing happened. I won most of the time if anyone wants to know. Put more wood in the fire, awoke the next guy, went back to sleep, woke up the next day, figured out that the instant coffee we found was still good and heated some of our water over the fire and enjoyed a delicious cup. The technician insisted to take the jar, there weren't any in his base and he missed it. Good for him.
I moved to the garage and inspected the carriage. As if someone would touch... Well I'll be damned! The garage had a regular door on the side which someone could use without making much noise, and our carriage wasn't exactly equiped against theft. Two guns were missing, almost all the ammunition and most of the fresh food, though none of the cans, which were easy to find around here. I estimated the total was about all a single person could carry in a single trip. Our thief didn't dare come twice. Maybe he lived nearby, but maybe he followed us for a while and was already far.

1- Follow the original plan: take the technician home and get our doctor back. We can do it with what we have left, we could do it with even less.
2- Go back and get more ammo, if we have to fight the other community we're not properly armed and I don't want to dismiss this possibility.
3- Go after the thief. We may not find him, but our things are ours and we should take some time to find them.
4- [thank you Cass] We can follow the original plan with a man or two less... they'll try to locate the thief while we visit the other community and meet at the house on the way back.


Title: Re: The Convent
Post by: Cassadar on April 17, 2010, 07:04:59 pm
humm... i vote 1 again....

or 4... send a single qualified person after the thief while carrying on with the plan...


Title: Re: The Convent
Post by: Cheez on April 17, 2010, 07:30:11 pm
Aye, 4.

1
2
3
4 II (Cass, Cheez)


Title: Re: The Convent
Post by: Rampito on April 17, 2010, 09:46:06 pm
2.

1
2 I (Rampito)
3
4 II (Cass, Cheez)

How often does this get updated?


Title: Re: The Convent
Post by: Dodom on April 20, 2010, 08:31:08 pm
I picked Samuel, who was used to patrol on his own - not that our community required it, he apparently liked it - and was the best at guessing where to expect zombies, and Joe, a man of more average skills but who knew enough to keep up. Together, they'd be fine.
"Don't take any risks, I said. We'll meet in the house after we made the exchange, that won't be in a lot of time, so you only have a few hours, don't go too far. You're more valuable than two guns and a basket of potatoes, don't attack or treathen whomever that is, if you find them. If we're back before you, we'll light a fire so you'll see the smoke."
The rest of the way was easy enough, and short. The other community lived in a city hall, it wasn't protected by a wall like ours, but its parking offered a large open area to see threats coming. They somewhat gardened in the formerly grassy parts, but vegetables didn't thrive in the sand the grass was doing fine in. The cars they pushed out of the parking lot formed a kind of barrier, but nothing impenetrable, even to slow zombies. The passages were, however, just a little too narrow for our carriage. I pondered leaving it behind, but eventually decided against it: we came armed because we're ready to use force if needed, we might as well demonstrate it. Not in a threatening way though, the explosives will stay quietly in the trunk thank you. I told the others to join me and we pushed a car a little further and... now we had enough room to go! I waved at the building, not doubting that we were being watched, and waited at the main door for someone to open.
I wasn't pleased by the technician jumping off the carriage and running to meet up with his friend. If we were to fight, we wouldn't have him as human shield now. But what could I say at this point? And our doctor was nowhere to be seen. Of course, if he was busy, he wouldn't have run to the door, he's too professional to leave a job half done! I was alarmed, however, when I asked where he was and the man began to fidget. If there was any ploy to abduct him, the technician wasn't in to it, he looked perfectly clueless.The man eventually said that the doctor was operating on someone, but I highly doubted it. He wasn't a surgeon, he could manage simple operations when there were no other options, but when it was not absolutely necessary he considered it too risky.
I'm sure this was a lie. He offered us to wait inside, which could easily be a trap. Another thing our doctor isn't is an adventurer. If we were killed, he wouldn't find his way back home alone and effectively be trapped there forever, or until the Convent sent other people to get him.

1- Give him some time, I'm sure the operation thing is a lie but maybe the doctor is having sex or something else that is private but harmless.
2- Follow him inside, but then draw our guns and walk in until we find the doctor.
3- Kill him, the technician and anyone that show themselves until we find our man.
4- Take him hostage and ask for the doctor to be released.
5- Leave and come back later for a surprise attack.


Title: Re: The Convent
Post by: --Pappa Cricco-- on April 20, 2010, 09:54:04 pm
KILL THEM! *waves flag*

But srsly

1
2
3
4 I (Cricco)
5


Title: Re: The Convent
Post by: Jetraymongoose on April 21, 2010, 06:56:40 am
4.


Title: Re: The Convent
Post by: ce_gray on April 21, 2010, 12:50:07 pm
2.

1
2 I(gray)
3
4 (Cricco, Dave, Jetray)
5


Title: Re: The Convent
Post by: Cheez on April 21, 2010, 12:56:41 pm
4, but don't be obvious about it.

1
2 I(gray)
3
4 IV (Cricco, Dave, Jetray, Cheez)
5


Title: Re: The Convent
Post by: Dodom on April 25, 2010, 02:39:49 pm
Only options 3 and 5 had no chances of success. Option 2 was viable too, but would have resulted in injuries.



I walked closer to the man who opened, but not within arm's reach in case he planned to attack. In the same time, I could get a better view of the inside. Aside from the technician, no one else was in sight. There were some doors lining a hallway further ahead but it was narrow, and another passage to his right but the angle was awkward. A terrible place for an ambush. Why was this man doing something that would obviously anger us if they had no way to take us down quickly?
I told him to wait just a minute, and went back to my buddies to instruct them quietly enough for the others not to hear.
"With Sam and Joe away, we're not numerous enough to attack effectively. We wouldn't be able to... incapacitate them before they can shoot a couple of us, even if - as I think - they don't have enough guns to arm every man. But I'm afraid they won't release Robert (that's the doctor's name, I don't remember mentionning it) without a little "persuation", so here's what we'll do: Francine, return to the house and wait for Sam and Joe. If we don't return, you'll be in charge of telling the Convent what happened here. I want you out of weapons' range before anything nasty can happen, so get going now. Larry will come inside with me. No shooting unless I say so! And the others, stay out, and if you hear shots and we don't come back, use the explosives in the nastiest ways you can imagine. Save the doctor if you can... if we come to this point it'll be up to your judgement."
To tell the truth, even Larry seemed surprised by my aggressive attitude, but frankly, I just didn't see many options. I returned to the man and showed my gun. The technician gasped in shock and ran away. I aimed at him by reflex but didn't shoot: I already knew he was way too nervous, if he alerted the others... at least it'd mean they hadn't actually planned to trap us.
"Look, I said, I value my comrades and I'm sure you feel the same ways about yours. If there's any real reason you want to keep the doctor longer, we can discuss it, if we fight, people we prefer alive will die. For now, lets just bring him here, so we can make sure he's safe."
Never assume fear will make someone obey. He took a few steps inward alright, but just turned back to me and attempted to explain, like a child trying to blame a mess on everything but himself, instead of cleaning it up.
"Look, he was operating someone a few hours ago, someone's leg had been wounded and healed around a bunch of dirt and things we couldn't take out and recently it began to infect and stuff... it's not a complicated operation so he accepted to do it, but it was long, and he worked taking no breaks until he was done, and then I guess it was exhaustion, he ran to his things and looked for something and then yelled that someone had stolen his things and got fucking mad, like crazy! He didn't stay mad long, but he passed out before he could finish a sentence and we couldn't wake him up and... he's not doing good at all, maybe it's even a stroke or something... ok, no one else wanted to be the one telling you... damn, who knows, maybe he's dying because of us, I don't know what happened! I just don't know!"
I glared at him: "It's not just your technician, all your dumb group has dumb panic attacks, how did you survive this far? You almost got everybody killed with your half-assed lies!"
I was pissed off, and worried. A few of the nuns had nurse training, but Robert was our only doctor, he was not replaceable, and while not my personal friend, a fine guy in general. I sure didn't like to know he was in danger!

1- Take the doctor back home as quickly as possible so the nuns can look after him.
2- Have a look at him first. I only know the most basic first aid but maybe there is someting I - or someone else in my group - can do.
3- A more believable story to lure us in, that's what it must be! Don't let our guard down, do whatever it takes to have the doctor brought to the door without exposing ourselves.


Title: Re: The Convent
Post by: Cheez on April 25, 2010, 03:11:52 pm
I say two. Either this guy's a lying prick, in which case boom, or he's telling the truth. You need to see the doctor, and if he really is in a bad way, moving him might not be a good idea. Take Larry and at least one other person though, preferably more.

1-
2- I (Cheez)
3-


Title: Re: The Convent
Post by: Rampito on April 26, 2010, 05:55:06 am
2.

1
2 III(Cheez, Dave, Ram)
3


Title: Re: The Convent
Post by: --Pappa Cricco-- on April 27, 2010, 04:12:13 am
1
2 IV(Cheez, Dave, Ram, Cricco)
3


Title: Re: The Convent
Post by: Dodom on April 30, 2010, 01:17:03 pm
I didn't like leaving no one out to cover our back, but I think the time for attacks and secret plots is behind... I told everyone to arm themselves and come. People we met in the halls looked surprised to see us clutching our weapons, but in a more curious than worried way. None of them were expecting violence, I understood. If a few members of this community wanted to trick us, they were few, as well as terrible planners. I almost relaxed... this didn't mean we wouldn't meet trouble, but perhaps it did show that our main concern should be our doctor's well-being.
Soon, we saw our doctor Robert lying on a gym carpet they had brought to the room he collapsed in. I noticed how his things lay scattered and remembered that he had claimed to have been robbed just before passing out: maybe someone stole his medicine, he's well into his sixties, he can have some illness. I ordered the man who lead us in to go and find what was stolen: I don't want to know who stole it, I just want it back. And I asked the others if they knew anything about Robert's problem, though I'm sure if they knew, they wouldn't have waited for me to ask.
The doctor didn't look so bad. When I checked the pressure point on the sternum, he moaned a little, so he wasn't completely unconscious, it might be possible to wake him up if needed. Weird, they had told he wasn't doing good at all, why alarm and potentially anger us by exagerating? Well, maybe Robert did get better. We searched through his personal things, but if there had been medicine there, it had been stolen, there was nothing there but clothes and books. As to his medical supplies, well there were plenty of drugs there, but no way to know if any was the type he needed.
As she stuffed his scattered clothes in his bag, Sandra remarked: "Do you think he could have gotten mad over his candy? He could have fainted over blood pressure problems if he was mad enough, I mean, he always has candy on him but I find them no where, old men don't like breaking habits. Children tend to stalk him around the Convent in hope to get some, he's kinda known for that."
Ok, I'm not a doctor, I don't even know a lot on the subject, so I really don't get how no one else figured that out before: people who always carry candy on them are diabetics more often than not. Because if they skip a meal or have a stressful time they need some quick sugar or they faint. That looks a lot like our situation... Come on people, even I know that! Knowing my luck, I bet at least two out of three of my absent companions knew about it and would have saved us concerns... including the next question: what now?

1) Take the doctor home and let the nuns handle it.
2) Wait in case he regains consciousness on his own, and 1) if he doesn't soon.
3) Try feeding him sugared water and hope he doesn't choke.
4) Look for the insulin and stuff in his kit and pray that it comes with instructions.
5) No way, I bet the others used chloroform to knock him out and trick us into waiting here while they ready some device to take us out at once! Erupt in the hallway all guns out and shoot everything! Even paranoiacs have enemies!!!! AAAAAAAAAAAAAAAAH!!!!


Title: Re: The Convent
Post by: Cassadar on April 30, 2010, 03:18:23 pm
5!! omg!! kill kill kill!!!


to all others... do not vote that too


Title: Re: The Convent
Post by: Cheez on April 30, 2010, 08:39:44 pm
Fiv... four. Yes. Four. Not five.


Title: Re: The Convent
Post by: Jetraymongoose on April 30, 2010, 10:30:44 pm
Go for four.


Title: Re: The Convent
Post by: Rampito on May 01, 2010, 06:01:46 am
Four, hopefully they find a glucose injection.

1
2
3
4 III (Cheez, Jet, Ram)
5 I (Cass)


Title: Re: The Convent
Post by: --Pappa Cricco-- on May 04, 2010, 05:18:01 pm
1
2
3
4 IV (Cheez, Jet, Ram, Dave)
5 II (Cass, Cricco)


Title: Re: The Convent
Post by: Dodom on May 04, 2010, 08:07:38 pm
This story is like House, without doctors! If the hypoglycemic-coma-usually-stops-even-without-treatment bit is not true, blame the Wiki.


What the hell is clarithromycin? Do you know that? Because that's what's written on the first bottle I pulled out of the medicine kit. And I have no idea what it's for. If Robert recovers, I'll demand that he trains at least one of the men who work with me to know more than the basics of emergency care. Morphine? Hey I know who might be interested in that... no, bad Peter. I tried to check every bottle of pills and liquids systematically, but found no insulin. I remember when I helped looting a drugstore, I wasn't next to the doctor while he did that, but he emptied some shelves into a cardboard drum and wrote a warning on it: some drugs went bad with time, bad enough that he didn't want a lonely survivor to cluelessly try using them. Some others merely became useless. That's why there was no insulin, I guess. And none of the directions I hoped to find with it.
And maybe it wasn't such a big problem: the doctor looked half conscious, not awake, but he'd open his eyes, look around himself, and lie down a little longer. Hey, if some sugar could revive him, he was in a state to swallow it as soon as we could provide him. I ran out of the room and caught the first person I met, ordering her to give us some goddamn Pepsi. Goddamn Pepsi never went bad and every store was so packed with it it wasn't going to run out soom. They ought to have some. The girl must have thought I was crazy when I frowned hard at her when she came back with goddamn Coca-Cola. Perhaps I was, the goddamn Pepsi and goddamn Coca-Cola thing was an inside joke between me and someone who was eaten by zombies a few years ago. I didn't guess wrong, he eagerly drank the glass I gave him, but I didn't let him take more when he wanted to, I imagine too much would be a problem as well and he'd deside more wisely once he's fully awake.
You can imagine I was looking forward to going away, and if we left now and met no more problem on the road, we'd be home for supper. The nuns would take good care of the doc, and scold us for the form as the rest of us celebrated our succesful mission with hard liquor. I talked to the others and agreed to let them rest a little and chat with the members of this community, we had been kinda rude on our way in, we'd try to leave a better impression before leaving. We traded some of the explosives we carried - not enough to possibly use against us - for a pile of books on subjects we thought would be useful. This city hall and our convent had one thing in common, they both housed a library, but ours was mostly devoted to antique books, not all religious, and books on subjects the nuns were trained in (I'm still in awe over learning most of them had been to college), it lacked several topics. In a future trip, I'd take a pile of novels. And we finally left. The doctor wasn't in the greatest shape, but he made sense now and swore he was doing fine.
We made it to the house we had spent the night in, and found Francine waiting for us, a strange smirk on her face. She could barely wait for us to settle to grab my hand and drag me to the basement. Petite women often assumed they weren't strong enough to hurt bigger men and were more brutal than needed. She almost threw me down the stairs, where I saw what excited her so: in the boring hours she had waited for either us or Sam and Joe to come back, she had searched the house for anything interesting and found all our stolen things in a closet. The thief was one of us!
I begged her not to tell anyone else for now, and from her expression I guessed she had the same idea.

1) Larry never fit in with us and he's capable of living on his own, I guess he stole himself the gear to get started on his own. He can keep it and never come back.
2) It must be the technician, he's not one of us and his group has inferior weaponry, he has reasons to want to steal some.
3) It could be any of us. Lets have everyone participate in hope to narrow it down to as few suspects as possible.
4) It could be any of us. Lets not tell anyone not to make people distrust each others and keep an eye on the ones I suspect after we're back home.


NINJA'd!! But this time it didn't change the results of the vote.


Title: Re: The Convent
Post by: Cassadar on May 04, 2010, 08:38:19 pm
pfffft... i bet it was Peter himself in his sleep.....


but meh... 4) i guess....


Title: Re: The Convent
Post by: --Pappa Cricco-- on May 05, 2010, 01:08:30 am
1
2 I (Cricco)
3
4 I (Cass)


Title: Re: The Convent
Post by: Rampito on May 05, 2010, 05:46:50 am
I laughed when the character didn't give the doc more coke when he asked for it. And yeah the hypoglecimia-passing-even-without-treatment thing may be true; I lost consciousness once because I was having an attack and didn't know until I measured blood glucose, and then I stuffed my mouth full of sugar and lost it. Coulda been the sugar taking effect, coulda been that House' theory is correct. I dunno, I'm not really willing to test it.

/rant

1
2 I (Cricco)
3 II (Dave, Ram)
4 I (Cass)


Title: Re: The Convent
Post by: Dodom on May 12, 2010, 07:04:28 pm
When Sam and Joe came back, I gathered everyone and showed them Francine's finds. I also repeated our conclusions, though I'm certain everyone drew the same from the facts. One of us was a thief, and maybe a few other of us saw something happen, just not enough to tell it was a theft. I also mentioned that I thought it might be the technician, but not that I also suspected Larry, because I really had nothing that pointed at him, aside for my general distrust.
And both of them had no turn of guard, so no good occasion. Myself, Francine, Samuel, Sandra and Joe guarded while we slept, but there is no one I don't deeply trust in this list. I don't suspect myself, if Francine had stolen it why would she return it while no one was going to find it, and since Sam and Joe had more time by themselves in this house, they would have moved the weapons out before we came back. There's only Sandra I didn't have a specific reason not to suspect, but I didn't see a thief in her...
"Larry went out to piss during my turn, Sam said. But I think I heard other people get up at other points of the night.
- I did, Sandra said, I got up twice, I don't sleep well out of the Convent.
- I got up to take some water, Joe added, and the technician was gone when I came back. He returned a minute later, and I don't think I was away long.
- And I did see Sandra when she was up, one of her trips was during my shift, I said. Ok, so at least half of us got up at night, and I don't think I'd have noticed if one took longer than they're supposed. Actually, if they knew what they wanted, they could steal things, hide them, and still take a wizz and still come back in a reasonable time. I need you all to think hard, because I have no clue here: if we come back to the Convent as it is, we're taking a traitor in, someone who could put us all in danger. To that person, if we know who you are now, we'll let you take your bounty and leave us unhurt, but if we find out who you are later... you know what Mom does to traitors."
Actually, Mom had only killed a murderer and would-be rapist, I doubt she'd be that hard on a thief, but her reputation was intimidating to most inhabitants of the Convent. It seemingly wasn't enough to get the thief to denounce himself, though, and of course if it was the technician, he wasn't hearing the threat at all. We could perhaps have other ways to find clues. Reading fingerprints wasn't rocket science, if we left the junk as untouched as possible and brought it back to the Convent, we'd have plenty of time to figure it out. I'd let the nuns do the job for neutrality, since to the others I was as suspect as anyone else. On the other hand... I seriously didn't like the idea of letting the thief roam free in our home.

1- Go home and learn how to check for fingerprints.
2- No, we can't let the thief loose home. Stay here until someone confesses or we agree on who did it.
3- It's probably the technician, and if it isn't, it's as good having the others believe it so they don't distrust each other.
4- Leave it as it is. The thief will steal again, but every time the chances of getting caught will increase and eventually we'll know for sure.
5- Who's boss here? I'm not sure it's Larry, but he's my main suspect and he never was disciplined, if he doesn't confess I'll make an example out of him and the others will be more afraid to break the rules in the future.


Title: Re: The Convent
Post by: Cassadar on May 12, 2010, 07:18:54 pm
5 sounds slightly crazy... <.<


i vote 1....


Title: Re: The Convent
Post by: --Pappa Cricco-- on May 13, 2010, 04:07:50 am
1: I(Cass)
2:
3:
4:
5: I(Cricco)


Title: Re: The Convent
Post by: Rampito on May 13, 2010, 07:30:38 am
1 II (Cass, Ram)
2
3
4
5 I (Cricco)


Title: Re: The Convent
Post by: Cheez on May 18, 2010, 03:25:26 pm
6- combine 1 and 2. Go home and check the prints, but keep everyone in confinement at the same time.


Title: Re: The Convent
Post by: Dodom on May 19, 2010, 06:09:54 pm
I tore pages from a book to protect the stolen things from bumping into the rest of the trunk's contents. Don't worry, it a self-help book from the house, nothing useful. I hoped this way the fingerprints wouldn't get messed up. I really hoped the results would be fair: we had all handled these at some point, but the most complete and numerous prints should be the most recent.
For the first hour of our trip back home, we didn't talk much and people kept frowning at each other, but tension just can't stay that high for long, and eventually people started chatting again. Soon we grew hungry, and Larry pulled out his gun, saying that he had just seen a rabbit that would certainly be delicious. I answered with a question: "Are you kidding?" Bullets aren't that plentiful, out here close to the zombies too loud noises were not desirable, a single rabbit was not goint to make a difference on our dinner, and it would waste precious time to roast it. I did not like the way he grinned and rolled his eyes as he put his weapon away, but he didn't insist. I wondered if he wanted to distract us. After all, whoever had stolen our stuff knew his prints would soon accuse him, and had interest in parting with us. But I promised that if the thief denounced himself before reaching the Convent, I would let him leave unharmed, and I think Larry knew I'd keep my word: I knew better than teaching the others to lie to me in the future.
I forced myself not to think about it. We were on the road, there were zombies everywhere, waiting for a disturbance to wake up and come after us, we were all armed, and our leader - me - getting paranoid was the first step on the quickest road to disaster. We'd know soon enough. We saw a convenience store that looked like it hadn't been looted yet and stopped there. Why eat our reserves? I walked to the dirty glass door and tried to peek inside. I saw a human form, but I couldn't tell whether it was a zombie or a normal corpse. I wiped the dirt off the glass to get a better view, and concluded it was the former. Unless very recent, a corpse would have decayed long ago. I'm sure it wasn't a slow zombie, it would have knocked things over trying to get out, these don't like to stay alone very long. The place was also too tidy for its inoccupant to be a raging zombie, they threw tantrums even when alone. It could be a surprise zombie though. These were good at not leaving traces, and only its lethargy allowed it to be seen. Or a nun zombie - ahah, I had annoyed the nuns when I named these that - it turned out that the very gentle yet always ready to convert you zombie was common enough to be a kind of its own, not just strange specimens of slow zombies.
I told the others and began to walk away, but they protested. Sam, while a level-headed, handy and independent man, enjoyed celebrating a succesful mission with booze, preferably some that was collected during the mission itself, to add an extra zest of victory to the taste. The others weren't opposed to getting the unhealthy food and drinks this trove hid. I was clearly in the minority, and the risk wasn't enormous, I just didn't like to take it for so little. We really didn't need these things, no matter how nice they were.

1) This is an useless risk and we won't take it. We have the doctor with us, and we have a criminal among us, it's not the time to complicate our trip! We can always come back later if we really want.
2) Shoot the zombie through the glass door. Danger gone!
3) Open the door then shoot the zombie: breaking the glass would leave the inside exposed to the elements and damage whatever we can't take on the first trip. We'll want them later.


Title: Re: The Convent
Post by: Cheez on May 19, 2010, 06:33:37 pm
3.


Title: Re: The Convent
Post by: Jetraymongoose on May 22, 2010, 12:29:49 pm
3


Title: Re: The Convent
Post by: Dodom on June 05, 2010, 07:04:15 pm
Sam passed first and gave the door a shake. It moved with slight resistance from the lack of maintenance. The zombie "woke up" with a seizure-like start. Sam nodded at me and I aimed my gun, waiting for him to swing the door open. I didn't want us to become exposed more than an instant, given how unpredictible the special zombies could be. According to the technician, the sick ones were even poison! We didn't give this one time to prepare anything, either. It had barely managed to lift its head and give us a look when the door was open and I shot. No miss possible at this range, danger was taken care of. Larry couldn't help but scoff: "You didn't want me to waste ammo for food, but you just did that!" Come on! There was more food here than in a rabbit! Plus it wasn't my decision, it was the majority's. But I forced myself to laugh, not to encourage the others to fight. Did you know being a leader was stressful?
The others rushed in and we entered the store in a rather chaotic fashion, all but Sam who was still behind the door, holding it open. We lacked order there, bumping into each other and, tragically, neglecting to check whether having killed one zombie meant that the place was really clear, or if the presence of one really excluded the presence of another. I can't say I heard the thing, the thing was a raw attack on the senses rather than a sound. The vibration felt like my heart was flopping around in my chest like a fish, but in my head it felt more like a continuous explosion, the chinese bamboo torture and an airplane crash, all bred together with rusty nail DNA to fill in the gaps. You'd think it makes sense if you had felt it. And it wasn't just a sensation, I was really hurt, my hearing was no more than an unpleasant ringing and the world had no up or down anymore. I saw a figure that wasn't one of us as I fell to the ground... as all of us fell to the ground. Another zombie, one that either had psychic powers or some evil hypersounds, or something, something that made me completely unable to function at least for now... My only hope now was that it would only eat one of us, and that the others would have the time to recover before we were all bitten... The ones who had been behind were a little better off, they were crawling away dizzily, but maybe in a moment they'd be able to handle their weapons and save the rest of us... It hurts, everything is going dark... please let me wake up alive!


...


I'll have to tell the nuns that praying seems to work, because when I came back to my senses, I didn't crave human flesh. Yet. Good, because if I had been dead and feeling like this, it would mean I'm a sick zombie, and it sounds like no fun. The place reeked of vomit, and I wasn't surprised to see that some of it was from me. It felt awful, but also getting better, I'd recover I guess.
The others! If I survived, it's because someone else kept the zombie busy by being eaten! Who?
The only corpses I found were zombies. Two zombies. The one I shot, and the one I hadn't seen. Every human here seemed alright. Dr. Robert, Sandra and Larry were standing. They had been the furthest away from the zombie. The others were about in the same state as I. Sam, shielded by the door, had been spared the effects of that ungodly scream, and saved us by shooting the monster. I did not know it by his account though, but by Robert, who had been lucid enough to see him do it, then drop some boxes of ammunition out of the carriage, seat himself at the front and pedal away with all our stuff.
We were barely able to walk, were at several hours from home even in the best conditions, and all we had on us were the clothes on our backs and the guns we had with us - three in total, and only one that could aim accurately at any distance - with the ammunition Sam had been kind enough to leave behind.
I should have thought the one with most skills at surviving alone would be the most likely to desert the group! And I was sure it was Larry because he was a jerk (Hey, he IS!) Ok, that was irrelevant now, we weren't in a state that allowed chasing him.

1) Lock ourselves in the convenience store until one of us is well enough to go back to the Convent and get help.
2) Lock ourselves in the store until we're well enough to go back home, leaving no one behind, it's too dangerous to stay without a sufficient group.
3) If I'm not mistaken, our location is visible from the Convent's upper floor. If we wait for night to come and build a large fire, they'll see it and get the cue.
4) Do a barrel roll.


Title: Re: The Convent
Post by: Cheez on June 06, 2010, 06:12:32 am
4.


Title: Re: The Convent
Post by: Cassadar on June 06, 2010, 07:19:21 pm
2.


xP

also 4.


Title: Re: The Convent
Post by: Jetraymongoose on June 06, 2010, 09:14:31 pm
2


Title: Re: The Convent
Post by: AmadeusMaxwell on June 06, 2010, 09:51:03 pm
4


Title: Re: The Convent
Post by: --Pappa Cricco-- on June 07, 2010, 03:16:17 pm
1
2 : 2
3
4 : 4 or 3....


Title: Re: The Convent
Post by: Dodom on June 07, 2010, 08:11:49 pm
I looked at the others, a group of dizzy, weakened survivors, not unlike I was myself, struggling to stand up... hell, why stand up? I dropped and rolled and got... no, I did not get up. Rolling around did not do good to my already abused sense of balance, and I fell back into the puddle of vomit I had already rolled into.
Wait now, what did I just do??? Well the others were as confused as me now. Robert leaned closer and said: "I saw you, you didn't fall, you dropped purposedly. Are you feeling alright?"
I didn't know what to answer, frankly. Why did I roll around on a floor I knew to be covered in vomit for no reason? He saw my confusion and went doctor on me. Doctors do that. "Looks like you're not alright. You're going to sit down over there and try to stay as calm as possible. We were all knocked out by that crazy vibration, I'd be surprised if no one had a concussion or something of the sort. Being confused is normal, your brain can't work normally right now. It's not very bad, but you won't be very competent for a while. Now I'll examine everyone to make sure nobody has something worse, but you first. Does your head hurt?"
He asked many questions, an annoying amount of them actually, and eventually decided that Francine, Joe and myself were not in a state to travel safely or even take care of ourselves reliably, and recovering could take up to months. I wasn't fucked up to the point of not realising that the others would not be able to look after us on the road, three disabled men to five moderately diminished ones was not a sustainable ratio. And we couldn't stay here this long either, the store's snack food wouldn't last us this long. And Robert wasn't done playing doctor:
"This store has proper painkillers if anyone needs a relief, but I'd feel better if I had dexamethasone at hand. We have three brain injuries here, and I can't be one hundred percent sure they're only concussions. If someone's brain decided to swell, that medicine could save his life. Sam forgot to drop my bags out of the carriage so I have none. We're not far from the Convent and some of you roam these streets a lot. One of you must know of a drugstore or a clinic in the area. Larry, would you accompany me there?"
I did know this area a little. I had explored with people not present today, and the silence confirmed that no one else knew about it. I knew the general location of a drugstore, but not precisely, I wasn't exactly sure of where we were, it was little better than searching blindly. I didn't want the doctor to risk his life out there, he was precious to our community and too old to run around like this. And in my state, I wouldn't be taken seriously if I objected to him going, I can suggest things but anything unpopular will be rejected.

1) Don't tell, he won't risk his life out if he doesn't know where to go. We'll rest for a couple of days, we can afford it.
2) I could die if I need that dexathingamagic and don't have it. Francine and Joe too. I'd risk one life for three, I'll tell him, and insist that only one "healthy" person stay to look after us - we're a little messed up, but not crazy - so the team on the go is large enough, not just two men.
3) Remind people that we still can build a fire to signal our position to the Convent. The guys won't venture into danger while they're busy picking scrapwood.
4) Lie. Tell him there is a drugstore in "that direction" which happen to be the Convent's. By the time they realise I sent them the wrong way, they'll see the place and figure out the smartest thing to do is get there and send help.


"Also, nobody touches the beer." - Robert


Title: Re: The Convent
Post by: Cheez on June 08, 2010, 07:09:46 am
Three.


Title: Re: The Convent
Post by: --Pappa Cricco-- on June 08, 2010, 05:58:31 pm
1
2
3 : 1(Cheez)
4: 1(Cricco)


Title: Re: The Convent
Post by: Cassadar on June 14, 2010, 06:12:11 pm
imma vote for 2!!

so still a tie....


Title: Re: The Convent
Post by: Dodom on June 25, 2010, 07:30:33 pm
If I don't continue it now it'll stay tied forever! A good thing Peter isn't in immediate danger, you saw what happened to Tina when the vote was tied too long!


"Ok, I know where there is a drugstore in the area, but we still need to get back to the Convent as soon as possible. We're not safe here, we don't know how many zombies are lurking around and we're not in a state to handle a serious fight. We will build a fire to signal our position tonight, we need that help and you know it. I'll tell you where to look after we have a neat pile of wood to work with."
The doctor protested, but he knew obeying me was the quickest way to get me to talk, so he accepted to wait. Soon, Larry was smashing a porch apart with a sledge hammer for the planks, only to discover there was already firewood stacked under it. He laughed, and proceeded to finish his demolition work for the laugh. I cringed; I prefered to destroy as little as possible in case we - or other survivors - were to need these things in the future.
While the others worked, I tried giving a good example by cleaning the store we'd be staying at least a few more hours in. A small building with two corpses and vomit all over the floor wasn't fun to stay in. While I was at it, I also threw the perishable food I found, though it had long dried or decomposed into a harmless looking dust. The effort made me realise that brain trauma was kind of a big deal; I got dizzy and even had to get out to throw up some bile. I snatched some mineral water off the shelves and sat - oops, Joe wants a bottle too - and sat with the other injured. We talked a bit, you know, between vegetables, but I fell asleep soon after, and I hear the others barely noticed.
When I woke up, Robert made sure I was still as ok as my condition allowed, and asked me for the directions for the drugstore. It was complicated, my mental map of the area wasn't complete, but I knew if they walked in a certain direction they'll cross a commercial street in more or less ten minutes, from which they should see a certain tall building the store would be at the first floor of. I insisted to have only one healthy man staying with us, but Robert laughed it off and left with an escort of two: why drag more men than there were guns to shoot?
When the sun began to touch the horizon, I stuffed paper under the pile of wood and cracked a match. Flawless victory! Flames soon spread, and wouldn't need more wood before a while. I sat there blissfully, leaving the bother of patrolling to Sandra, whose head didn't spin whenever she turned around. Fire. Fun. I thought of going back in the store to find something to roast, but there wasn't probably anything interesting. I doze off again, then woke up inside. The doctor had returned soon after I fell asleep, with a shiny new medicine kit, and a gang of lovely new companions. His escort had survived too, but spent out their ammunition on the zombies and were now in flight mode. They were only slow zombies, but thirty of them was a lot, and the ammunition we left here wasn't enough to take them all.

1) We can last several days here, and the fire will last a few hours without maintenance, the Convent will surely send help soon.
2) Attract them all to the main entrance and exit through the back door (or vice versa, wichever works) running to a larger building zombies would have a harder time surrounding and plan on from them. With luck, there'd even be more weaponry there!
3) Slow zombies can be killed by hitting them hard on the skull, we can find a way to take them one at a time instead of having them crowding us.


Title: Re: The Convent
Post by: --Pappa Cricco-- on July 01, 2010, 05:47:53 am
3.


Title: Re: The Convent
Post by: DoctorVeR on August 28, 2011, 11:52:16 pm

2