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Roleplaying => Role Playing Sign up and OOC => Topic started by: Tokkie on August 23, 2009, 06:15:22 pm



Title: Dungeons & Dragons 3.5 Adventure
Post by: Tokkie on August 23, 2009, 06:15:22 pm
I've been playing for years as a DM, so I'm confident in the idea that I have enough experience to run a game via IRC or some other medium. Anyone who's interested, let me know. I have enough source material to run any sort of adventure, and a somewhat flexible schedule. For those who would be willing:

> Any character class or race, as long as you can provide the documentation (link, .pdf, what have you) and feel able to use it.
> Would start off at a relatively low level, most likely 5 or so.
> 4-6 players is preferable, but I can work with less or a little more.
> Nights and weekends are the best times for me to play.
> Experience is a plus, but not mandatory. I'd be fine with teaching the basics to new players.



Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Dr. McNinja on August 23, 2009, 06:21:13 pm
Night time for who? And what is that for GMT?


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Cheez on August 23, 2009, 06:27:10 pm
Possibly interested, depending on your answers to McNinja's questions.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Tokkie on August 23, 2009, 07:11:05 pm
Ah, my mistake. I'm in GMT -5:00. I have free time usually between 6:30 PM and 2:00 AM any day but Monday and Tuesday.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Cheez on August 23, 2009, 07:12:36 pm
So that's 1330 to 2200 GMT, right? Awesome.

EDIT- Wait, no. Mathsfail.

2330 to 0700, right? Not so awesome.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Tokkie on August 23, 2009, 07:14:35 pm
So that's 1330 to 2200 GMT, right? Awesome.

Actually, wouldn't that be 2330 to 0700 GMT? Since GMT -5:00 is the GMT timezone minus five hours.

edit: Yeah, sorry. Uni takes up quite a bit of time.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Cheez on August 23, 2009, 07:15:51 pm
Yeah. I realised that and edited just as you were posting, it'd seem.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Tokkie on August 23, 2009, 07:16:16 pm
We post too fast.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Cheez on August 23, 2009, 07:17:52 pm
Yarrp.

Anyway, as much as I'd love to play with you, I doubt I'd be awake during most of that. I usually go to bed at 0300.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Raryn on August 23, 2009, 08:16:16 pm
I would like to place my interest here.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Tokkie on August 23, 2009, 10:07:28 pm
Good to hear.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Dr. McNinja on August 24, 2009, 05:56:01 am
Bahh, damn timezones, no way I can play.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Red Beret on August 24, 2009, 07:19:41 am
An excellent alternative, if you find that getting people into a chatroom is too difficult (trust me, been there, done that!) might be using The Roleplaying Forum (http://www.rpexperience.proboards.com).  There's a dice-rolling function built into the system, it's basically foolproof.  The game may be slower-paced than what you're hoping for, but it might allow more people (especially our friends across the pond) to play.

Just a thought.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Boomstick on August 24, 2009, 11:07:09 am
RB is right.  Click my siggy to check it out :)


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Tokkie on August 24, 2009, 01:17:36 pm
Alright. I'll take you up on your suggestion, if need be. The only reason I didn't use it initially was because I hoped to start up a game with the TZH community. :P


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Boomstick on August 24, 2009, 02:18:57 pm
they are welcome to join as well :)


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Red Beret on August 24, 2009, 02:31:18 pm
Hell, a good bit of our members are the TZH community.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Cheez on August 24, 2009, 07:20:29 pm
Yeah. Basically, it's most of the TZH roleplayers, one of RB's friends and about 3 people from forums I advertised on.


Speaking of, hopefully we'll be getting a new member soon.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Red Beret on August 25, 2009, 02:46:34 am
Oh, right!  I'd like to express my interest, because, well, I can.

EDIT -- How much money are you going to be allowing us for equipment and provisions?  I'm looking at playing a human fighter-type if you get this off the ground...


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Tokkie on August 25, 2009, 05:45:22 pm
Oh, right!  I'd like to express my interest, because, well, I can.

EDIT -- How much money are you going to be allowing us for equipment and provisions?  I'm looking at playing a human fighter-type if you get this off the ground...


450 gp to start, bottom line. All equipment must be purchased from either Dungeonscape (supplemental) or Player's Handbook I & II.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Red Beret on August 25, 2009, 05:55:05 pm
And you said Level 5?


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Tokkie on August 25, 2009, 06:13:51 pm
Most likely that'll be the starting point.

WHERE DID YOU GET THIS

To be honest, unless it's specifically sanctioned by the DM, magic item creation should be left up to the DM. Players rarely (in most cases) get a chance to create their own unique magic item, but when they do, the process should always be long and confusing.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Red Beret on August 27, 2009, 06:37:39 pm
I don't find it the least bit confusing, and I generally don't take that long with it.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Cheez on August 27, 2009, 08:22:00 pm
To be honest, unless it's specifically sanctioned by the DM, magic item creation should be left up to the DM.

We were told we could do so.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Tokkie on August 27, 2009, 10:02:14 pm
I don't find it the least bit confusing, and I generally don't take that long with it.

Then the DM is doing it wrong. :D At least, in my opinion. I make my players work like dogs for their magic.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Boomstick on August 27, 2009, 10:09:41 pm
he IS the DM.....


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Dr. McNinja on August 28, 2009, 11:33:03 am
No he isn't, that's the other D&D game on his forum your thinking of.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Tokkie on August 28, 2009, 04:15:44 pm
Regardless, it completely depends on the decisions of the DM. Is it easy through the method described by the DM's Guide? Yes, absolutely. Through a self-written method intended to confuse and frustrate? <_< Let's say not.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Red Beret on August 29, 2009, 10:20:50 am
Are you going to put a block on any of the feats we're able to select?


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Tokkie on August 29, 2009, 12:00:37 pm
Are you going to put a block on any of the feats we're able to select?

Not unless there's some game-breaker out there I don't know of. Pick freely, and if you have any doubts, link me to the documentation.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Achilles on September 11, 2009, 04:02:10 pm
I'm interested, but before I start working on anything, what is the backstory of the campaign? Is magic common? Why are we out adventuring? you get the idea. I can, and have, played all the major classes, and a fair number of the 'alternative' classes found in the supplements (tbhough I tend to prefer melee combatents of magic users and ranged attackers).


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Tokkie on September 11, 2009, 11:29:30 pm
I see your post, and will respond to it, but I'm about to go to bed, so consider this a soon-to-be-edited placeholder. Sorry 'bout that.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Chipz on September 20, 2009, 04:14:53 pm
id like to be involved in this but all off my d&d books got ruined in storage. :'( is there any place where i could get the books online like a pdf file or something: without paying if possible would be best. I would hate to re-buy.

also is the role playing site used by red beret used often because i would like to start playing again if possible. 


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Achilles on September 21, 2009, 12:05:37 am
d20srd.org has most of the player's handbook. dandwiki.com has most of the same info...a little more in some areas, a little less in others. Plus there's some good homebrew stuff. crystalkeep.com has virtually all classes, races, etc, but only has very basic info on everything.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Chipz on September 21, 2009, 05:17:14 am
thanks i will look that up after school/work.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Achilles on September 26, 2009, 07:22:20 pm
If anyone finds a class or race off of Crystal Keep that they want more info on, PM me. I've got nearly all of the supplement books


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Perestroika on October 02, 2009, 06:05:21 am
I have a bit of the playing experience, myself.  If you need pointers, I'd be happy to assist.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Tokkie on October 02, 2009, 04:53:19 pm
FYI for hopefuls: This is still in the works. A friend of mine is working on a program that will assist greatly with battles and navigation. I hope to see a working prototype by the end of next week.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Achilles on October 02, 2009, 05:13:36 pm
Sounds good. Would still like to hear details on the setting and background and such so I can start working on my character.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Tokkie on October 02, 2009, 08:00:58 pm
Ah, my bad.

Setting's history shall be revealed during exposition and gameplay. The important factors are thus:

Characters will start play in West Laddra. Currently, West Laddra holds the highest seat of power in the northern continent. The reigning government is a tribunal composed of the heads of the three major families who have the most invested in West Laddra. It's been a problem for the citizens for decades, as the three ruling families are currently the largest crime syndicates in existence. This has lead to an increase in formerly illegal activities, such as slavery, sale of exotic beasts, and cultivating of dangerous magical substances. The families keep the peace through bought-off mercenaries and trained family enforcers. Unfortunately, most of the populace don't realize the danger of the tribunal's policies. They're high on the freedom and the enormous amounts of currency flowing into the country.
West Laddra is known for its export of precious metals and gems, as well as an enormous pool of talent in the studies of magic.

Characters would preferably be one of the standard PH races, although you're not banned from something more exotic. Pass it by me first and I'll approve or not.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Achilles on October 03, 2009, 08:18:22 pm
Characters would preferably be one of the standard PH races, although you're not banned from something more exotic. Pass it by me first and I'll approve or not.
What about more exotic classes, such as Swashbuckler?


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Tokkie on October 04, 2009, 04:44:45 pm
If it can be explained logically in relation to the setting, I have no problem with it.


Title: Re: Dungeons & Dragons 3.5 Adventure
Post by: Achilles on October 05, 2009, 04:18:05 pm
I'd like to be a human warmage.

Warmage: http://www.crystalkeep.com/d20/rules/DnD3.5Index-Classes-Base.pdf page 166