The Zombie Hunters Forum: WE GO THERE.
January 23, 2018, 02:17:39 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: We go there and half the time... WE DON'T COME BACK!
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 2 3 [4] 5
46  General Discussion / Zombie Stuff / Re: Types of Zombies: The Zombcyclopaedia on: July 10, 2016, 08:09:30 pm
Damn.  Those are pretty good.
47  General Discussion / Zombie Stuff / Types of Zombies: The Zombcyclopaedia on: July 04, 2016, 01:41:33 pm
Tactical evaluation, Strategic threat evaluation.

Crawlers:  Post-human infected who....walk.  Badly, but so it goes.  They make verbal noises.  Some are more aggressive than others, but it is uncertain as to whether that is related to their former personalities, physiques or the unknown processes that keep them moving.
Power:  Strong human 
Scary:  Unsettling  Sad
Threat scenario:  Large numbers, confined spaces.  Otherwise, easily outmaneuvered.

Spitters:  Post-human infected who mutated into walking guns.  They can spit high-velocity, infestive, acid/enzyme globs that can kill, maim and possibly Turn on impact. 
Power:  Strong human, strong ranged attack.
ScaryDangerous  Shocked
Threat scenario:  Open areas with no cover.  Difficult to engage hand-to-hand; use ambush or projectile weapons.

Basilisk:  Post-human infected with some intelligence that can use a poorly-understood mental paralysis initiated by eye-contact to trap prey.  They are known to be clever tactically and use deception to force prey to meet their eyes.
Power:  average human; silent ambush ranged-attack.  Lips Sealed
Threat scenario:  Ambush, anywhere they aren't expected or where normal humans are expected.  Danger is extreme for lone individuals.  Plus, this ability seems to be specifically evolved or more probably designed against humans.  Design implies an intelligent, non-human purpose. 

Berzerker/Raver:  Zombie with speed, learning intelligence, and apparent hatred.  This type is probably the more independent.
Power:  Strong human, Olympic sprint speed, strong melee attack possibly with improvised hand weapons.
Scary:  MMA Psychotic Dangerous  Shocked
Threat scenario:  Within 40m, if single.  In packs ("riot squads"), within 40m*zombie count. 
Advice:Best to engage from behind bars, 7' tall sheer fortifications, or from highly mobile vehicles using large-calibre, rapid-fire weaponry.  In hand-to-hand (not recommended), metal-hafted barbed spears with cross-hafts can be used to impale ravers long enough to allow for a crushing head blow from a club, mace or weighted flail.  Setting such spears to receive their charge will help prevent them from overbearing you, but only if your spear has a cross-guard to prevent them from just working their way down the shaft to arms length.  Be aware that its companions may change tactics if spears prove effective, possibly flanking you or jumping over your spears to come at you from behind.

Howlers/Banshees:  A crawler zombie with a secret weapon.  At close range, it emits a low-frequency moan that affects the human brain causing vertigo, pain and unconsciousness.
Power:  Strong human; undodgable hidden attack
Scary:  Freaky deadly  Huh?, if not aware of the attack potential or if not armed with projectile weapons.
Threat scenario:  Ambush, either from standard tactics in an urban center or from a 2nd or 3rd wave of crawlers.
Advice:  Howlers will howl; listen for them.  If you know they are out there, take pains to ensure at least 10' of stand off during an engagement with crawlers.  Consider any building an extreme-threat zone, as the close-quarters will prevent detection until you are already stunned.  Howlers do not need line-of-sight in this type of environment.

Hunters:  Possibly a focused, evolved form of berserker zombie.  Fast, flexible and dedicated to a single human target, they have all the hallmarks of a designed weapon for assassination.  This zombie type implies a central intelligence that is aware of human high-value targets.
Power:  MMA Ninja Terminator
Scary:  See Power above.   Shocked Terrifying, if you know they exist and they know you exist.
Threat scenario:  Always a terrifying threat.  Solid fortifications allowing for constant surveillance of wide stand-off zones will make it difficult for individual hunters to infiltrate.  While reputed to work alone, their appearance would allow them to blend with the in-crowd, allowing for a sudden ambush strike once within the 40m danger zone.
Advice: Detect and hunt them first.  Treat them with the same respect as a berserker:  projectile weapons, spears, armor.   You MUST find a secure place to sleep quickly, as hunters are adept as wearing down human prey with constant "teasing" and probing attacks.  Trees are a poor defense, as hunters climb quickly and have a verified 5m vertical leap.  Concrete-based skyscrapers are ideal, as the 2nd floor is often 6m or better from the street.  Numbers are your advantage; sleep in 3 to 4 shifts.

Mercy:  Possibly a sub-type of hunter zombie, a mercy is known to be fast and flexible.  It shows the focus of a hunter, but with a larger portion of patience.  It seems to leverage the hunter's predilection for wearing down its prey.  In terminal mode, it shows the same focus, delivering a single, targeted bite designed to allow the victim to bleed out, while seeming to "comfort" the dying person.
Power:  Strong human, adaptable.
Scary:  Unsettling  Cry, but typically less of a threat that a crawler.
Threat scenario:  If alone and unarmed.
Advice:  Don't be alone and unarmed.  Pace yourself and keep moving to keep the mercy at bay.  Find secure shelter.

Future:  If zombies are being evolved, we can expect more Mercy-Hunter-Banshee-Spitter hybrids that combine speed and agility with special abilities.  The forces involved may possibly evolve a Diplomat zombie to directly engage humans.
48  TZH Discussion / TZH Discussion / Re: Today's Comic on: June 30, 2016, 07:08:05 am
Definitely a harbinger of the zombie apocalypse.

"We have located emission-0 at a small, take-away curry shop on East Northampton Street.  Apparently, he was served a new, experimental curry concoction by the chef, a Mr. Abdul Alhazred.  A passerby reports that he stood up, shouted "holy crap that's good!" and collapsed over his table.  Approximately 20 seconds later, the passerby heard "a small explosion" and saw other patrons staggering out holding their noses and gasping.  Shortly thereafter, their words became garbled and they began to moan and approach other people on the street and attack them."

49  TZH Discussion / TZH Discussion / Re: Today's Comic on: June 17, 2016, 06:54:56 am
Because we're the types that actually never give up.
Probably on anything.
Definitely not Jenny.

My guess is that we're still on her list, and she's working her way back.
Probably with a virtual machete.  Possibly with virtual explosions.
50  Forum Community / Community Events / Body Count Poll! on: June 09, 2016, 08:02:09 pm
The counts could go pretty high, so...rules.
Counting counts only within the story arcs themselves. 
That means no counting the original megadeaths.
51  Forum Community / Introductions / Re: Hello I Suppose? on: May 18, 2016, 10:35:37 pm
Welcome Back.
We have been waiting for you.
Yes, I am a smug bastard...
52  TZH Discussion / TZH Discussion / Re: Today's Comic on: May 02, 2016, 02:31:15 pm
Or....a Dark Shadow steps forth.  It's hands spew loud fire...and Jenny is now alone.

Milo steps out of the shadows.
53  Art Discussion / Writing / Re: Borrowing an idea from Max Brooks on: April 28, 2016, 09:48:58 am
You might have to actually reference it as a source...but that might not be a horrible thing, depending.
Credibility gain could be worth it.
54  TZH Discussion / TZH Discussion / Re: Today's Comic on: April 23, 2016, 12:02:05 pm
Man, I suck at fanfic.  Here goes:

Jenny looks back in panic, then she looks forward into the unknown.
 Roll Eyes
A solid, if crude, door made of glued-up 2x4s set into a stone-concrete wall is there!

Jenny opens the door...grunting...damn, this door is f-ing massive...and shuts it.
Holy crap, there's a actual bar for the door.
(Much barring of doors)
(Much loud impactings...obviously futile...that door is fracking SOLID. Wow.)
Here, in the a hoard of medieval weapons...and honest-to-god armor...
And maybe...just maybe...a  Outlaw with an upgrade

(Obviously, feel free to delete this or use this at your whim.  Rights ceded to Jenny. Smiley )
55  Art Discussion / Art / Re: Saving Hope on: April 16, 2016, 09:37:44 am
Now, you've poked my exposed brain with sharp stick again. 
Brave thing to do.

Now, I'm wondering what the best hand-to-hand weapon set would be against zombies.

First thoughts:
*  Platemail, full with helm.  Smooth metal, no slashing flanges.  But tall flanges on the small, bite-able areas like fingers.  Zombie jaws might cause problems there.
*  2 reinforced chest areas with small explosive charges, one front, one back.  (Last ditch, you've-been-gang-tackled, weapon)
*  Blade-mace?  No point, but basically a handle, cross-guard, 3-inch wide blade for like 2-feet, with a flanged mace head at the end.  Crunch or behead at your option.

Can you draw this?
56  TZH Discussion / TZH Discussion / Re: Today's Comic on: April 11, 2016, 06:04:31 am

You twisted, evil bah-stahd.   Yes, I am a smug bastard...

Only you could force my brain to conjure up the horrors of:
Undead Parrot Attacks!
---A combination of the zombie virus with Hitchcock's The Birds---

The horror.  The avianity.
 He love you long time He love you long time He love you long time He love you long time He love you long time He love you long time
57  Roleplaying / RPG Graveyard / Why human-flesh-eating zombies? What are they REALLY getting out of it? on: April 08, 2016, 06:22:55 am
I'm sure there are creepier alternatives and rationales.
58  TZH Discussion / TZH Discussion / Re: Today's Comic on: April 08, 2016, 06:18:46 am
NUTS!  NEvar!
We shall battle to the end and then go Beyond!
Beyonder-class buttkicking!

With Chainsaws!  (0ooo.  Yes.  Let there be chainsaws....)
 Outlaw with an upgrade
And cake.  Somehow, there should be cake somewhere.
 totally a lie...
And maybe a functional Thorium reactor using LFTR technology.
THAT would be unexpected.

59  Forum Community / Introductions / Re: I'm back on: March 02, 2016, 07:27:57 am
Always remember the fringe benefit of Elder Evil Employment:
They will eat you last.
  He love you long time  (I know.  But squint a bit, and it's a shaggoth.)
60  TZH Discussion / TZH Discussion / Re: Today's Comic on: January 23, 2016, 12:29:10 pm
Hi Jenny!

The world really needs talented storyteller/artists like yourself!
We're all out here wishing you well!  (Wish-wish-wish-wish....)

 Yes, I am a smug bastard...
Pages: 1 2 3 [4] 5
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!