Recently(-ish) Completed: Dungeons of Dredmor + All DLC at the time (Realm of the Diggle Gods, Conquest of the Wizardlands, You Need to Name the Expansion Pack) + A crapton of Mods
System: Steam
Time Spent: Nearly half my total Steam time for all my games; 144 hours.
The Story: Dredmor is on the rise and someone needs to stop him before the world is screwed. You, are that someone.
Wins on Permadeath:
Dwarfish Moderation
Radiant Wizard (Mod)
Ley Walker
Wild Magic (Mod)
Magic Training
Mana Pool Mastery (Mod)
Mathemancy
Alchemy
Elvish Easy
Crossbow Specialization
Perception
Burglary
Alchemy
Wand Crafting
Tinkering
Rogue Scientist
The Good:
+ First off, the mods. The vanilla game and expansion packs are awesome and all that but the mods really help expand the game. From skillsets that cater to warriors, wizards, sneak thieves, hybrids, tanks, packwhores and what have you to dungeon expansions, more rooms, items, the ability to breakdown obsolete weapons into ingots and a few others. Hell, on my first win I used three mods and two of them were mods that cater to the wizard class and that I always use when I go wizard. Always.
Seriously, every single time. Radiant Wizard and Wild Magic (Found in the Complete Essentials Mod pack) are two of the most amazing skill sets in Dredmor period.
+ The skill sets in the vanilla game and expansion packs are nothing to slouch over. Ranging from the classic weapon specialization to Pyromancy, Necroeconomics and other magic-oriented skills to Communism, Tourist, Bankster and Clockwork Knight. And crafting skills, which are more than just making booze and other crap. You get variety to make more than pure rogue, warrior or wizard builds, even more than hybrids and GISH (Something, magic fueling melee). And some pretty rad synergy, for obvious combos and the unlikely ones.
+ Need to give a shoutout to my boy Burglary! Second level of Infinite Lockpicks changed my life for Dredmor. Use it for every character.
+ The ability to choose your difficulty (Seriously affects XP gains), if you want RotDG's 15 floors or the vanilla game's 10 and Permadeath. The extra 5 levels do make a bit o' difference.
+/- Monster Zoos on nearly every single floor past the first. I anticipated the slaughter that was to come when I opened a door only for it to take more than 6 seconds to load and the music that plays before it says Monster Zoo. People might not like the constant threat of one every floor but I absolutely relished the chance to unleash bloody hell and slaughter a room full of monsters.
+ Wizard Keys, with some random letters scrawled on the walls in rainbow, you can get a mini dungeon if you type them in the console through the portal. A wrong set of a non-existent code nets you Diggle Hell, excellent late-game content for the ball-shattering difficulty that is Vlad Diggula. A nice little bit it is. And Wizard Keys also act as a mini storage shed once you enter it. Store all your craftables and sweet loot without clogging up your inventory!
+ Some good enemy variety, in particular the Diggles. Palette swaps are apparent but they're always around.
+ Humorous writing and it's pretty funny, let alone all the shout outs.
+ The graphics are pretty charming but the real seller is the eyebrows on the main.
+/- RotDG levels mostly have Solar Axes, packed with pimped out damage and sometimes 7 different damage types. It's good for Axe users, godly for dual-wielding axe users and sometimes those who don't specialize in any weapon but needs more variety. Sometimes mages are better off using orbs or shields instead of a weapon.
+ Drink booze to fuel magic. Grog, Pan-Am Gargle Blaster (You know the one), some wines and absinthe with a few others.
+ Gotta mention the crafting here for the sake of encrusting. Crusting up your gear grants it various buffs, over-encrusting leads to some side effects, varying in degrees of screwing you over. It's a nice touch to prevent something from getting overpowered.
+/- You can find recipes as you go but you're subject to the RNG and usefulness depends on what crafting skill(s) you take.
+/- Crafting and RNG again; subject to whatever crap you find and you might never have enough ingredients to crustify that sweet hat.
+/- Brax (Shopkeeper), his stock varies wildly and usefulness varies wildly in turn.
+ Nice music and there are a few tracks I just adore.
+ The game's got legs: Sheer variety in skill sets, randomness, difficulty, Steam Achievements (Love 'em for this one) and the mods are truly something else.
+ Low system requirements, and I mean low. If your computer has a graphics card and a monitor, there's a good chance you can play it.
+ Cheap too, and I mean crazy cheap. You should buy it immediately, or when it's on sale for a few bones.
The Bad:
- Dredmor himself, balls tough and nothing like what you fought in the 9 floors past. Monster Zoos? Peanuts to him. His power is unbelievable and can easily kick the everloving crap out of you, god forbid that you get into melee with him.
- Portals in the normal dungeon, most likely from the Conquest of the Wizardlands expansion pack. Not to be mistaken for the one accessed by the Wizard Keys. Some are glitchy and even found some inescapable that killed my game.
- For me, game takes a minute to load and three minutes to load up a save file 5+ floors in. Then again, I'm under the minimum requirements of 1 GB of RAM.
- Steam Cloud. Screws up your saves, sometimes your high scores and corrupts the shit out of your characters. Disable it when you install the game.
Overall: A: I LOVED this game. Absolutely adored it. It's an amazing roguelike and perfect for casual and hardcore gamers. The mod community improve an already great product and the game itself is real solid. It's cheap and easily worth the few bucks it goes for on Steam.

