The Zombie Hunters Forum: WE GO THERE.
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31  General Discussion / Random Stuff / Re: The Insanity Episode VIII: The Waffles Strike Back on: April 04, 2012, 02:17:53 pm
And this is why there are laws to protect us from people like you... police
32  General Discussion / Zombie Stuff / Re: Which Countries do you think will get it worse? on: April 04, 2012, 02:16:39 pm
What about Zombie Koala's? Those little creaps can climb...
33  General Discussion / General Discussion / Re: Funny Image Thread Lives Again!!! on: April 04, 2012, 02:09:47 pm
HEY!! You gotta problem with short people? Angry Outlaw with an upgrade
34  General Discussion / Zombie Stuff / Re: Building a Colony... on: April 04, 2012, 02:06:30 pm
Unless they figure out how to open doors...
35  General Discussion / Zombie Stuff / Re: Building a Colony... on: March 30, 2012, 07:23:21 am
I addition to buliding a colony, and where. What are you going to do about outsiders who come across, or come to your colony?
36  General Discussion / Zombie Stuff / Re: Building a Colony... on: March 27, 2012, 07:58:57 am
In my opinion the only real flaw with castles is that the best way to defeat thier massive strength, is to go after the people inside. Before they could launch dead animals and people over the way, people used to just wait outside. The people inside were trapped without hope of resupply. Zombies are just going to keep stacking up outside the walls.
37  General Discussion / Game Discussion / Resident Evil Operation Racoon City on: March 20, 2012, 09:59:34 pm
I just got it today and brought it straight home and popped it in.

First Impressions

Story: It's basiclly a "What If" take on the classic series core story. Not much of a Story.  

Game Play: It's mostly a Point A to B game. You can choose a Team with various skills sets and play through the various episodes.

Control: Kinda clumsey. For some reason they made the pick up item button, and evade button the same button. When running you evade by hitting that button, so you can't pick up items on the run. Its often easy to push the wrong button in the heat of combat.

Team AI: Its clear this game was made to be played on-line, so in single player the Team AI lacks. Often NPC team members will stand still in the middle of the line of fire, or stand there and get grabbed by enemies. This isnt good since in some of the boss battles require a team effort.

Weapons: Weak. You'll unload clips into one enemie.

Boss Battles: Bend over, this is going to hurt...

Challange: Yes. For the wrong reasons.

Replay: Finish it and turn it in for the points. Put it towards another game.

38  General Discussion / Zombie Stuff / Re: Who will remain? on: March 20, 2012, 06:54:37 am
The North Koreans would prolly put the Zombies to work in thier army. Until they fail to worship the Dear Leader, and are shot cause they can't be re-educated.
39  General Discussion / Zombie Stuff / Re: Who will remain? on: March 19, 2012, 08:29:57 pm
North America: If Iraq couldnt hold off a U.S. backed Coalition. A bunch of retarded dead people aint got a chance.

China: Cause people are no obstacle. They just flooded an entire valley and tilled the earth doing it. Need I say more?
40  General Discussion / Zombie Stuff / Re: Building a Colony... on: March 17, 2012, 01:06:27 pm
To me the only problem with using established buildings is that thier made to be visible. Thats not just going to attract zombies, but people I don't really want to deal with who might think they have more of a right to my groups supplies. Don't get me wrong. There are advantages to already standing buildings.
41  General Discussion / Zombie Stuff / Re: Building a Colony... on: March 17, 2012, 06:05:14 am
I like that idea.
42  TZH Discussion / TZH Discussion / Re: Today's Comic on: March 15, 2012, 09:20:05 am
So there are others, and they don't seem too happy to see ARC staff. Gee, I wonder who started that?
43  General Discussion / Zombie Stuff / Building a Colony... on: March 04, 2012, 11:46:26 pm
Ok, so you and your group have found an area that is relatively zombie free, or the zombie population can be dealt with quietly. You have the tools and equipment to build a colony.

What would you build?


I'd prolly build some kind of stockade wall around the colony. The entrance would be a reverse draw bridge that opens up rather then down. As for homes, they would prolly be simple A frames, unless or until we get our hands on better building materials.
44  Forum Community / Introductions / Re: WAI HAI THAR on: February 26, 2012, 09:20:58 pm
Heya Booper.  Grin

I felt very welcome the last time I went to the english speaking part of Canada so I got no problems with everyone. And since Sammy will  Outlaw with an upgrade me if I hurt you. No harm shall come onto thee...
45  General Discussion / Zombie Stuff / Age... on: February 26, 2012, 09:10:10 pm
Do you think a subjects age at time of death would effect how effective of a zombie they would be? Say would a 70 year old zombie be weaker then a 30 year old zombie? Would a child zombie be quick? Would age related mental deterioration make a diffrence in the zombies already limited mental function?
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