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1  General Discussion / Zombie Stuff / Annoying Zombie cliches on: June 04, 2012, 01:14:26 pm
So what are the most annoying zombie cliches? The ones that tend to be overused and unoriginal. Is it when they use some military experiment to explain the plague? When people sit around talking about the things they miss in the old world? Slow movin zombies that somehow teleport to convenient places to jump out and bite people? Or the fact that some group is surviving just to get from point A to B, only to have very thing end at B. I'm sure there are many, but just wanted to see what people were tired of seeing or reading when it comes to Zombies.
2  General Discussion / General Discussion / OMG ITS FINALLY STARTED!!!! on: May 27, 2012, 03:40:07 pm
My girlfriend sent me this link about a naked guy that was caught eating another man's face. he was shot several times before he finally went down.... It hath begun...

http://www.latimes.com/news/nation/nationnow/la-na-nn-florida-face-attack-20120527,0,6360405.story
3  General Discussion / Zombie Stuff / Re: Derogatory terms for the Zombies.... on: November 11, 2011, 10:08:32 pm
casual...
4  General Discussion / Zombie Stuff / King of the ware-panthers or Lord of Alexandria? on: September 13, 2011, 10:16:16 pm
I know this isn't really a zombie topic, but after watching trueblood I started to think and wonder about a senario that's mentality would be similar to reestablishing order after an outbreak. But here goes the first one

1) You're now the new leader of a small pack of 2-3 dozen ware-panther people. They're poor, inbred, and uneducated. You have complete control and dominance now over your small secret species. What rules, traditions, security, task, or goals would you create so that your people live, and survive? Would you keep your people hidden and away or bring them out into the open? Educate and train them to be the silent assassins of nightmares or sit and pray to the moonfather and moonmother each night?

2) Similarity you're the leader of a small enclave of 50+ survivors. You have a small half mile by half mile gated community that you're now in charge of. Once again, what kind of society would you create to ensure the survival of your people? What commodities and ammenities would it have? What kind of jobs, security measures, and protocol would you establish so that your community maintains order and that the outside never gets inside?
5  Art Discussion / Writing / Re: Writing help 2 on: March 12, 2011, 01:28:44 pm
TYTYTYTYTYTYTY!
6  Art Discussion / Writing / Writing help 2 on: March 01, 2011, 06:49:52 pm
This is my write up and explanation of the virus from a scientist's point of view. Basically, I wanted to virus to first spread like the flu, then change to where it started overtake the infected and kill them and then resurrect them. After this, the only way for the virus to be transmitted was via zombie bites and scratches. But the scientist is presently unaware of any rumors of reanimations.

Just let me know if this sounds legit. It was a hard attempt to write, because I'm not in any medical field, nor do I watch house, er, or anything of the sort.


“The ZNR-001 virus is very perplexing. After attempting numerous tests, theories, and every trick in my book. My diagnosis has still come up inconclusive. What we do know is that the virus isn’t airborne, doesn’t need air or water, and can survive in the vacuum of space. The main bulk of the virus seems to reside in blood cells, and salivary glands. Which is how we theorized it spread originally. It has now since mutated and seems to need a certain x-factor in which I am unable to duplicate. In humans we’ve seen a variety of flu like symptoms, all appearing fairly quickly when infected. But when injected into live specimen it kills the host within minutes without any of the cataloged symptoms we’ve seen. When injected into dead tissue cells the virus becomes dormant. When using these samples further, it seems that there is a unusual change in cells between the pre or post mortem treatment. The virus seems to have lost its infectious nature when injected into previously dead tissue, but seems to keep its transmittable capabilities when the host is alive. My hypothesis is that the virus requires a host that can sustain it as it matures. Unfortunately the mice at my disposal can’t seem to facilitate in which it needs to display the symptoms or cellular behavior that humans are experiencing. So I am currently unable to conclude any of my findings.”
7  General Discussion / Game Discussion / Re: MMORPG's on consoles? on: December 20, 2010, 06:27:24 pm
Meh, LFD is just another online shooter. When I think of MMOs, I think MMORPGs.
8  General Discussion / Game Discussion / Re: Moments that let you down or anything similar. on: November 24, 2010, 08:09:06 pm
These were just games that I just found uninteresting, or that in my personal opinion felt were lacking a certain something. My opinion is my own, and has no control over the minds of others or the world.
9  General Discussion / Game Discussion / Re: Moments that let you down or anything similar. on: November 23, 2010, 04:41:41 pm
I liked Dragon Age Origins. But, I was disappointed by it. I thought it was going to be on a much grander scale, with an open world. Instead it was a very closed world that had X amount of enemies, and items. It very much reminded me of diablo 1, and in diablo 1 it was completely random in terms of what items would drop and enemies appear. In dragon age, they predetermined which items would drop, and which enemies spawned. Nothing ever changed unless you took a different story route which usually changed 1 or 2 items or monsters at most, but still gave you something comparable for taking that other route.

Fallout 1 and 2 were just not for me. I love RPGs, and liked the concept, leveling, and story of fallout 1 and 2, but didn't like the play style for some reason.
10  General Discussion / Game Discussion / Re: MMORPG's on consoles? on: November 02, 2010, 03:37:00 pm
I've found that everything is alot easier on computer then console. I hated the original halo on console because I was so bad at it. The second I played it on a friends computer, I turned into a expert player that couldn't be touched (even after I still disliked Halo).

My friends purposely plays shooters on consoles because (and I agree with him) that its just far too easy on computers, and playing a console gives it that difficult edge he's looking for.
11  General Discussion / Game Discussion / Re: MMORPG's on consoles? on: October 28, 2010, 04:26:13 pm
The did this before when Everquest was huge. They created Everquest Online Adventures for xbox or something. It was awful, it was 1/4 the content of EQ and I still think you had to pay a monthly fee. The EQ community laughed at it relentlessly.

Also FFXI was originally created for consoles. I never played it but assumed it was far easier to play on a computer.

I'm sure there are various other games too that I overlooked as well.
12  General Discussion / Game Discussion / Re: Moments that let you down or anything similar. on: October 28, 2010, 04:22:32 pm
Lets see off the top of my head....

All of
Fable 1
Fable 2
Final Fantasy X-2
Fallout 1
Fallout 2
All forms of Halo
Dragon Age: Origins
Hellgate London
Overlord 1
Overlord 2
Dead Rising (The controls are TERRIBLE!!)
The Borderlands ending (seriously.....)

And mostly...

World of Warcraft's Wrath of the Lich King raiding instances. Where they created FOUR different types of the same instance (10 normal, 25 man normal, 10 hard, 25 hard). This was they could exhaust their content even faster by finding new ways for you to get sick of instances 4 times faster and weasel out of creating new content like they did for other expansions. And of course the blaitent catering to casuals and giving them top end gear measurable to hardcore raider gear. These are the reasons I quit this game...
that's all i can think of atm... I'm sure I'll find more
13  General Discussion / Game Discussion / Re: Moments that let you down or anything similar. on: October 24, 2010, 10:01:58 pm
You know in Hellgate London they have this AWESOME opening cinematic, right? In it, there's a female ranger duking it out with a huge demon. Later in the game, you get a quest to take down that demon. I was expecting the same thing they showed in the opening movie. What did I get? One of the standard skin demons with a fancy name. Fuck you Hellgate. You should have been awesome!

I know your pain, I showed soooooooooooooo many people that damn cinematic, in hopes that the game would be amazing just for this. Only to see that it was lame, and same crap over and over again...
14  General Discussion / Game Discussion / Re: Video game moments that scared you on: October 24, 2010, 10:00:29 pm
RE4: The first Verdugo. The most frightening moment in the game if you dont know what to do.

"Hahaa i just close this door and i'll be okay"
*Verdugo kick the door in*
"FUUUUUUUUUUUUUUUUUUU-"
*Futile Killer7 gun shots*

I remember that so well... I was watching my friend play that scene and because he was so HORRIBLE at video games it made it 10 times worse. he literally had 5 seconds left and was bolting to the elevator and got caught behind the freaking table because hes TERRIBLE at video games.

Of course when I played the scene, I didn't get hit by Verdugo once. I have fast reflexes.
15  General Discussion / Movies/TV Discussion / Re: High school of the dead on: October 18, 2010, 10:28:51 pm
Ok.... despite all the RIDICULOUS bouncing boobs, and up-skirt vagina shots. I actually liked this when it got down a gritty with the zombies. What ruined it for me is the random soft-core porno in the bathroom scene where all of the female characters decided to play with each others boobs and other such ridiculous acts. That's where I draw the line, now everything is tainted and leaves a bad taste in my mouth. Grrr @ horny Japanese animators who ruined something good....
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