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166  General Discussion / General Discussion / Re: The Anti-Peeve rides again! on: August 21, 2011, 07:36:16 am
AP : Awesome paintball session yesterday with very cool people, I was worried at first because I didn't knew everyone but everything went well
167  General Discussion / Movies/TV Discussion / Re: Latest Movie You've Seen on: August 21, 2011, 07:32:29 am
Green Lantern... very disappointed, it's kinda like nothing happens in this film...
168  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: August 21, 2011, 07:30:02 am
I'm playing Fallout too. But mine's the 1997 version.

I'm playing a bit of Dungeon Siege - Legends of Aranna... Still a cool game, and multiplayer is cool too.
169  General Discussion / General Discussion / Re: PP: Not having a Pet Peeves thread. on: August 17, 2011, 01:56:46 am
PP: This assignment is stupid.
I don't understand how learning about stakeholders and engagement strategies between stakeholders has any relevance at all to the CREATIVE INDUSTRIES.
The sad truth is there is more and more of theses courses in formations where you don't use it (one of my friends spent 2 of 5 years of his computer engineering formation having courses about... economics) Because of this, less and less courses are relevant, thus resulting in weaker diplomas.

People say that this is good to have these economics courses, but I don't : there is already people with diplomas in management and economics, I don't have to do their job instead of the one I want...

It does because MARKS.
At a certain point in your education, courses are no more fillers but really knowledge that will be either useful in your future career or here to give you adaptability and open you to new fields.
170  General Discussion / General Discussion / Re: The Anti-Peeve rides again! on: August 13, 2011, 01:36:45 pm
AP : Rewatching some old animes I used to watch when I was a child : Albator (Harlock, very popular in France which used to have many reruns) and Nicky Larson (City Hunter, less popular, but often rerunned).

When I searched for City Hunter and found a subbed japanese version, I thought : "Wow, they used to play this on child shows ?" : I found that the french version of City Hunter was a very heavily censored version, with many speeches modified to adapt the anime for a younger audience... wtf ^^
171  General Discussion / Game Discussion / Re: Diablo on: August 13, 2011, 06:03:33 am
I played Diablo I (+ Hellfire) and Diablo II (+ LoD) an insane amount of time and loved every second of it.
I'm not really looking forward to it, since I'm very sceptical about it (even if they have Leonard Boyarsky ^^)
172  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: August 13, 2011, 05:59:15 am
Playing a bit more of Sins of a Solar Empire : Trinty with some friends. For anyone interested in a good space RTS go for it, it's a very good game, very interesting multiplayer Smiley
And Avents kick ass...
173  General Discussion / Game Discussion / Re: RogueLikes... on: August 07, 2011, 04:17:00 am
Dungeons of Dredmor seems to be a cool game, I might buy it in the near future.

Right now, I'm playing Prospector, a Roguelike set in space. Fun, but Unique Planets are sometimes instant death (whenever your science officer detects high energies) or death by WTF (Dune, Apollo, ...)
174  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: August 04, 2011, 04:43:55 am
Sins of a Solar Empire : Trinity.
Kicking some asses as Advent Cheesy
175  General Discussion / Game Discussion / Re: Pokemon Thread on: August 04, 2011, 04:41:27 am
Ah Pokémon...  Smiley
I started with Pokémon Blue, then with Pokémon Gold, one of the games I played the most overall.
Then the next versions came out and I was out, too many stupid pokemons for the price to invest...

Then I heard that a Gold and Silver remake was being made so I picked it up... I feared that Heartgold would be a straight dumb remake, but it is truly an awesome remake !

By the way, I always chose the Plant starter (even if I keep hearing bad things about them)

(click to show/hide)
176  General Discussion / General Discussion / Re: The Anti-Peeve rides again! on: August 04, 2011, 04:22:22 am
AP : Epic Noodle Pack
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177  General Discussion / Random Stuff / Re: Random Thoughts on: July 30, 2011, 01:28:10 pm
DO WANT (The Cafe of Broken Dreams one)
178  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: July 30, 2011, 01:20:31 pm
Got 2 USB DDR Pads for free, so I spent the day failing as hard as I can at Stepmania... xD
179  General Discussion / Random Stuff / Re: The Insanity Episode VIII: The Waffles Strike Back on: July 24, 2011, 04:49:05 am
Who let the dogs out ?
180  General Discussion / Game Discussion / Re: Disappointed with Conventional RPGs on: July 21, 2011, 05:30:39 am
In Soviet Russia... thread kills you !
*Thread falls on Stan*

...makes things difficult to keep track of; things are often getting disorganized and pausing to find, say, a 30' rope card during gameplay slows things down. Then again, we dealt with that by having 1 person be Gamemaster and another person keep track of all the cards, so perhaps skills could work that way, too.
It's a refreshing system, but I think it's more suited for one-shots than long-going campaigns.

The thing is that the rulebooks to all conventional rpgs are geared towards this Diablo style playing. Look at the gamebooks for any edition of Dungeons & Dragons and you'll find very detailed explanations for how to resolve combat, long lists of spells useful primarily for killing enemies, detailed bestiaries full of different kinds of monsters and their various combat statistics, and carefully balanced options for character advancement. Seldom will you find rules detailing the grumblings and possible mutiny of a party subsisting only on dried rations for a month, or rules on manipulating guild meetings or dinners with a noble and his retinue to improve one's social standing. People say that such rules aren't needed, and I think they're right - but ultimately, why do we need so many detailed rules for combat and character power if that isn't the focus of gameplay?
The true question may be : are all that combat rules needed ? We do need rules, but as you said before, having too many rules may break the fluidity of the game.

Even a game like Call of Cthulhu has very detailed rules for combat and physical actions. It's meant to be a cerebral game of mystery and Lovecraftian horror, yet the game has five physical attributes (strength, constitution, dexterity, size, appearance) and only three mental ones (intelligence, education, power). This trend persists throughout the game, so that even Call of Cthulhu is clearly written with the expectation that players will kill monsters, and then get more skills and equipment in order to kill stronger monsters.
That's truly a shame because in this type of context, the rulebook should focus on how to create a "scary" experience rather than "pew pew take that Elder One".

I understand you fine, FireFog - if I may ask, what is your native language?
My native language is French ^^
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