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166  General Discussion / Game Discussion / Re: Diablo on: August 13, 2011, 06:03:33 am
I played Diablo I (+ Hellfire) and Diablo II (+ LoD) an insane amount of time and loved every second of it.
I'm not really looking forward to it, since I'm very sceptical about it (even if they have Leonard Boyarsky ^^)
167  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: August 13, 2011, 05:59:15 am
Playing a bit more of Sins of a Solar Empire : Trinty with some friends. For anyone interested in a good space RTS go for it, it's a very good game, very interesting multiplayer Smiley
And Avents kick ass...
168  General Discussion / Game Discussion / Re: RogueLikes... on: August 07, 2011, 04:17:00 am
Dungeons of Dredmor seems to be a cool game, I might buy it in the near future.

Right now, I'm playing Prospector, a Roguelike set in space. Fun, but Unique Planets are sometimes instant death (whenever your science officer detects high energies) or death by WTF (Dune, Apollo, ...)
169  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: August 04, 2011, 04:43:55 am
Sins of a Solar Empire : Trinity.
Kicking some asses as Advent Cheesy
170  General Discussion / Game Discussion / Re: Pokemon Thread on: August 04, 2011, 04:41:27 am
Ah Pokémon...  Smiley
I started with Pokémon Blue, then with Pokémon Gold, one of the games I played the most overall.
Then the next versions came out and I was out, too many stupid pokemons for the price to invest...

Then I heard that a Gold and Silver remake was being made so I picked it up... I feared that Heartgold would be a straight dumb remake, but it is truly an awesome remake !

By the way, I always chose the Plant starter (even if I keep hearing bad things about them)

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171  General Discussion / General Discussion / Re: The Anti-Peeve rides again! on: August 04, 2011, 04:22:22 am
AP : Epic Noodle Pack
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172  General Discussion / Random Stuff / Re: Random Thoughts on: July 30, 2011, 01:28:10 pm
DO WANT (The Cafe of Broken Dreams one)
173  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: July 30, 2011, 01:20:31 pm
Got 2 USB DDR Pads for free, so I spent the day failing as hard as I can at Stepmania... xD
174  General Discussion / Random Stuff / Re: The Insanity Episode VIII: The Waffles Strike Back on: July 24, 2011, 04:49:05 am
Who let the dogs out ?
175  General Discussion / Game Discussion / Re: Disappointed with Conventional RPGs on: July 21, 2011, 05:30:39 am
In Soviet Russia... thread kills you !
*Thread falls on Stan*

...makes things difficult to keep track of; things are often getting disorganized and pausing to find, say, a 30' rope card during gameplay slows things down. Then again, we dealt with that by having 1 person be Gamemaster and another person keep track of all the cards, so perhaps skills could work that way, too.
It's a refreshing system, but I think it's more suited for one-shots than long-going campaigns.

The thing is that the rulebooks to all conventional rpgs are geared towards this Diablo style playing. Look at the gamebooks for any edition of Dungeons & Dragons and you'll find very detailed explanations for how to resolve combat, long lists of spells useful primarily for killing enemies, detailed bestiaries full of different kinds of monsters and their various combat statistics, and carefully balanced options for character advancement. Seldom will you find rules detailing the grumblings and possible mutiny of a party subsisting only on dried rations for a month, or rules on manipulating guild meetings or dinners with a noble and his retinue to improve one's social standing. People say that such rules aren't needed, and I think they're right - but ultimately, why do we need so many detailed rules for combat and character power if that isn't the focus of gameplay?
The true question may be : are all that combat rules needed ? We do need rules, but as you said before, having too many rules may break the fluidity of the game.

Even a game like Call of Cthulhu has very detailed rules for combat and physical actions. It's meant to be a cerebral game of mystery and Lovecraftian horror, yet the game has five physical attributes (strength, constitution, dexterity, size, appearance) and only three mental ones (intelligence, education, power). This trend persists throughout the game, so that even Call of Cthulhu is clearly written with the expectation that players will kill monsters, and then get more skills and equipment in order to kill stronger monsters.
That's truly a shame because in this type of context, the rulebook should focus on how to create a "scary" experience rather than "pew pew take that Elder One".

I understand you fine, FireFog - if I may ask, what is your native language?
My native language is French ^^
176  General Discussion / General Discussion / Re: PP: Not having a Pet Peeves thread. on: July 21, 2011, 04:00:22 am
PP : My registration at the University went from "Fuck yeah" to "FFFFFFFUUUUUU" :
  • The insurance guys made several errors in the contract which leads to my application for an university room being currently on hold until they recieve the corrected papers (that means that the probability of getting a shitty room grows exponentially over the days)
  • I may have to go through some traditional procedures to transfer some of my papers... even if I'm fully registered now.
  • The speciality I registered in may not open at the beginning of the year... wtf?
177  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: July 21, 2011, 03:57:26 am
Playing Dawn of War : Soulstorm as a part of our LAN schedule. Kicking ass as Necron Cheesy
178  General Discussion / General Discussion / Re: The Anti-Peeve rides again! on: July 14, 2011, 05:09:51 am
AP : Jägermeister.
179  General Discussion / Game Discussion / Re: Disappointed with Conventional RPGs on: July 12, 2011, 06:44:30 am
I'm interested in this, FireFog - do you feel like elaborating?
It was a makeshift RPG : default fantasy setting (This is not a critic, I wanted to say that the world wasn’t fully fleshed), no classes (which is a good thing for me), all stat/skill checks were done with a d20 (damage depended of weapon). Cards presented the advantage to have directly the effect of the skill/item/spell on-card for a shortened character creation time and quick reference.

There was no level system either: at the end of the adventure, the GM gave a skill card (or a trait, etc.) to each player according to what they did during the adventure.
The “loot bags” I mentioned before were small bags where the GM put some item cards where we picked randomly a card when we opened a container/stole a NPC/etc.

It was at a very beta state, and the GM planned to add a deck of themed “event cards” (depending of the location).



Sitting around flipping through books, picking through dice, and deciding which game mechanics to employ to defeat my foes isn't fun for me.
I see the point of your post. There seems to be a problem with your groups, I, too, wouldn't appreciate a game consisting only of kill/loot/level, and I would rather play Diablo than this.

And if I want to torture my mind by pondering about the most effective skill allocation for a Sludge Elf Necromancer, I already have the one and only Stone Soup for that ^^
This is a ROLEPLAYING game : Interaction between players, exploration, and other adventuring shenanigans should be a very important part of the game.4



No, not LARP. Definitely not LARP. So far as I can see, LARP still usually has the same rules and goals (i.e. kill monsters --> gain treasure + XP -->  kill bigger monsters --> gain more treasure + XP --> kill yet bigger monsters ad nauseum) but in addition you have badly costumed geeks running around with styrofoam weapons throwing bean bags at each other. Give me a chain saw, please - a real one, if that's OK.
LARP, from what I heard is much more oriented towards Roleplaying. It could be fun.

(As I said several times, English is not my mother tongue and I’m not really fluent in English, so sorry if some sentences doesn’t make any sense)
180  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: July 12, 2011, 05:05:11 am
Coop in Men of War : Assault Squad with some friends.

Edit: FUCKING BALLS. Had a quarterstaff that had +11/+2! Fire! Rage! Only knew that after I died. Thought they only went up to +9/+9.
Wow, now that's loot. It was maybe an artefact.
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