The Zombie Hunters Forum: WE GO THERE.
September 18, 2014, 07:49:14 pm *
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News: "God invented Corona and limes just to see drunk people use sharp knives."

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1  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: September 03, 2014, 09:34:56 am
Finally finished The Walking Dead season 2.  I can't say I liked it as much as S1 but I suppose I knew going in that it was going to be a tough act to follow.  Season 3 will have to bring something very new to the table to keep my interest.

Am I the only one tired of Telltale's games? I enjoyed S1 of TWD, but I wasn't terribly engaged in it. I didn't finish S2 because I just didn't care enough. I was exteremely invested in TWAU, for the first two episoeds I was on the edge of my seat. But then the writing shat itself inside out and, again, I didn't bother to play ep. 5. The more disillusioned I am with their games, the more faults I can see. The writing seems like they do it episode to episode, rather than having a coherent story written from start to finish. And the absolute lack of effort put into the presentation becomes more and more annoying. They're reusing assets left and right and they still can't be bothered to animate them properly (my favourite was some dude holding a gun where only the gun was animated and floated up and down in his hands).
2  General Discussion / General Discussion / Re: The Anti-Peeve rides again! on: September 02, 2014, 01:19:10 am
AP2: New housemate speaks German. I can get her to translate the instructions of the German dumplings I've had and not known what to do with for 4 years or so.

Not sure I'd eat them after 4 years.
3  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: August 31, 2014, 03:29:39 pm
It doesn't really matter in FPS for the most part, but stealth games I generally prefer controller if I have the option. It's easier to use a stick than to fiddle with a mouse wheel or various keys.

Matter of preference. I'm terrible with a pad in anything other than Tekken
4  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: August 31, 2014, 02:28:30 pm
They're not gamebreaking, but they are annoying, take some getting used to, and probably could have been done better. Though I kinda rebound my keys to standard WASD, with shift to control speed, and Control to crouch, and that seems to be working fine. It seems having S set to be that slow walk isn't totally necessary.
To each his own. Keys are indeed rebindable.

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I'm Canadian.
Yeah, I know. Tongue
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Controllers are better for character movement, not aiming. With WASD, you only get 8 directions, and depending on the game, one or two speeds for your character to move in, with control sticks you get a lot more freedom of movement and speed over your character compared to a keyboard.
Depends on the game. And personal preference I guess.
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God forbid people want to have fun.
Look, if you're playing chess with me and when you're about to lose a piece you throw the whole thing to the ground and demand we start over. You may be having fun because you'll never lose, but that's not what chess is about. What I'm saying is I hate casualisation of games that used to require skill. So what if you're caught? You're a thief and if you get caught you're generally screwed (tbh even in Thief you aren't THAT screwed, unless you really fuck up). Reload a save and try again. But if you can whip out some bullshit slo-mo ninja stuff to get out of any trouble, then where's the challenge? I like to sometimes play on easy sometimes, maybe set a game up so that I can't lose. Winning IS fun, but I get more fun out of overcoming challenges by myself, not because the game did that for me.



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To be fair, they did stick in options to disable all of the handholding slowmo stuff that makes Ground Zeroes/Phantom Pain easier.
They did, but my point still stands.
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In my experience with Thief so far, it's the same way, I've not been spotted when peeking around well lit corners.
Weird, I remember guards being able to spot you like that.

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The only modern stealth game I can think of that has that is Splinter Cell Blacklist.
Off that top of my head: the new Hitman and Thi4f (it has bullshit pressure point karate, but the principle is the same). Dishonored also has easy-mode teleporting drop-kills.
5  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: August 31, 2014, 05:05:14 am
"Aged extremely well"
The controls sure as hell haven't. I understand they're working with the limitations that come with character movement on the keyboard, and that using controllers on PC wasn't really a thing back then (since the freedom of movement offered by thumbsticks works better than keys), but they really didn't need to shoehorn an extra movement speed and key binding in there. Splinter Cell did a much better job of it, using the scroll wheel to allow you to adjust your character movement almost seamlessly, and I know scroll wheels existed at the time.
They may has well have made being spotted an instant game over too, because the combat is so flawed, I know it's not a game about combat, but sometimes you just can't help being spotted. They teach you all this sword combat in the training, and then when you actually get into the game it amounts to mashing left click on a guy for like 30 seconds before he drops dead, it takes forever to kill a single guy. The enemies can outrun you too, since your fastest movement speed is a fast walk, so hiding is basically a no go. I understand that being caught is supposed to be a punishing and difficult thing, but in thief it feels like artificial difficulty, it's not a hearty challenge when you get caught, it's just flat out unfair. When I get caught I just revert to last save, because trying to escape or kill the guy is too much of a pain in the ass to bother.
The guards can spot you stupidly fast as well, and seem to have superhuman hearing, being able to hear me floors below them, or through walls, or whatever, and have instantly spotted me from a distance.
The controls are fine if you're not a console peasant that can't comprehend more than 6 buttons. Sure, the speed system in SC was awesome, but it doesn't make or break the game. Thief was built around its control system and it works. Maybe if you complained about the inventory system, then I could agree with you. Your problem with Thief is the same problem test audiences had. These people didn't like a game that was a challenge. Nowadays, retard gamers can't lose in a game, because they want to have "fun". That's why you have "Press x to kill these 5 dudes" in new SC games. That's why the new Metal Gear has slo-mo when somebody spots you. Thief is a stealth game. You're a thief and the point of that is that you can't go in guns blazing (although if you're good you can circle-strafe everyone to death). Complaining about that is like complaining that you drank hot water and burned you throat (I guess that's why you Americans have "Food is hot" warning labels)

Also: "controllers are more precise". Buehehehehe.


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"Zipping from cover to cover"
What does that even mean in this case? You take cover in Thief as well. Hiding behind something, like the corner of a wall, is cover. It doesn't make much of a difference if newer games have cover systems, because they both serve basically the same purpose, and you're still doing the same thing. Most first person games (like Dishonored), don't have cover systems either.
What I'm saying is modern stealth has two states: either you're invisible, or eveyone knows where you are. Modern SC games have a cover system that lets you silently swoop between cover (so does the new Thi4f). Dishonored also has the lean system where you're invisible no matter what. It's easy mode for console babbies.

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"cinematic takedowns"
Again, like cover, this doesn't make a difference. Sneaking up behind a guy in like... Splinter Cell or whatever, and getting a really quick little animation of Sam choking the guy out isn't any different from walking up behind a guy in Thief with the club and clonking him on the back of the head.
Neither of those are cinematic takedowns. In modern stealth games you have a "Press x to do an awesome animation killing all your opponents". Sneaking up on a guy and grabbing him/bopping on the head in Thief or old SC requires patience and actual input.

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You should play Mark of the Ninja. Easily puts all other modern stealth games to shame.
Because modern stealth games are shit. Also has nothing to do with Thief

EDIT #1
Ah, you edited your post in the meantime. I'll agree with you on the zombies. It's one of the reasons that it's Thief 2 that is the perfect stealth game (not "action-stealth") and not Thief 1.
6  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: August 30, 2014, 10:23:50 pm
I'm casual for not enjoying a game that hasn't aged well? Okay. At least I'm giving the game another chance.
You're casual for complaining about a game that's aged extremely well. Thief's not without its faults, but the atmosphere and stealth mechanics are unsurpassed to this day. You sound like you're too used to zipping from cover to cover using cinematic takedowns.
7  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: August 30, 2014, 01:31:09 pm
Well that was my experience of the 5 or so hours I spent playing it. I had no trouble sneaking past guys for the most part, but it just really drags on and on, since a slow walk over gravel can alert guys through stone walls, and the only way to sneak without making noise is by moving at a snails pace. The "Alert Phase" of the guards feels too punishing as well, I mean I know the goal of stealth games is to not get caught... But the guards can outrun you and take forever to take out, it doesn't really feel like I have any sort of chance if I get caught.

This is also kind of the reason I had trouble getting back into the first three splinter cell games after so many years, they're just mindnumbingly slow paced, and the enemy AI is kinda wonky.
Jesus, how casual can you get?
8  General Discussion / General Discussion / Re: Funny Image Thread Lives Again!!! on: June 15, 2011, 07:36:40 am
 Grin
Found it on my way home yesterday. It says "The best pizza."

9  General Discussion / General Discussion / Re: Images of you people, the ressurection! on: May 09, 2011, 03:54:45 pm
Might as well remind people what I look like.
(Exactly the same)




Taken with my new phone. A smart phone! Yeaaaahhh!  He love you long time
Sorry about the size.  Cry
10  General Discussion / General Discussion / Re: PP: Not having a Pet Peeves thread. on: April 11, 2011, 06:21:58 am
Hey! I cleaned my dorm room all the time and I feel good about it!  Yes, I am a smug bastard...

Not gay.
11  General Discussion / General Discussion / Re: PP: Not having a Pet Peeves thread. on: February 27, 2011, 12:53:00 pm
PP: I went to sleep while chewing on some chewing gum. When I woke up this morning I had said gum all over my feet. I have no idea how I managed that.
12  General Discussion / Game Discussion / Re: Dead Island on: February 25, 2011, 05:12:31 pm
I've known about it for awhile. You know, before it was popular.

And if I remember right, I was the first to actually post about it here, way before the wipe.  Grin

And said pretty much what sok did.
13  General Discussion / Random Stuff / Re: Dreams on: September 23, 2010, 12:45:20 pm
I had a very strange thing happen to me today. I had a dream that I had some time before and thanks to that knowledge I was able to change the turn of events. I've had reccuring dreams before, but this has never happended to me. Very amusing.
14  General Discussion / Game Discussion / Re: Runescape on: September 23, 2010, 12:42:06 pm
I used to play it when I was in middle school. I quit because I got bored. And my schoolmates had better stuff than I did because they grinded forging and mining.
15  General Discussion / Game Discussion / Re: Bioshock Infinite on: September 23, 2010, 12:39:15 pm
It looks really, really nice, but I wonder how all of those scripted events are going to work when you put a more "regular" player in front of it. Let's say, a bunnyhopping, drooling Counterstrike player.  Roll Eyes

I also like the speaking protagonist (take that mr Freeman).
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