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61  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: February 27, 2014, 09:33:41 am
I played a bit more last night but still not far enough to have formed a really concrete opinion yet.  The game has a TON of polish (the animations where he pulls out and stows his lockpicks for instance is brilliant), I like the fact his hand motions/positions keep you cued in to which stance you're in without having an out of place crouch indicator.  I dislike how Garrett's mechanical eye seems to have been replaced with "magic" or whatever they're using to explain his Batvision new focus ability.  There are a handful of things I'm waiting to see before I can consider it a good Thief game.

1.  Difficulty changes affect story driven objectives.  I'm pretty sure I've talked about this one before, and as much as I liked Thi3f it failed by lacking this staple of the first two games.  Harder difficulty meant you got additional objectives that added the story.  Saving Basso the Boxman from prison in the first game is one of the most dramatic examples, if you didn't play the hardest setting in Thief 1 for the Clragscleft prison job you had no idea who he was when he appeared in the first mission of Thief 2.

2.  Huge open levels that allow dramatically different approaches to your objectives.  Haven't seen this yet though the area I'm in now is opening up a little so it may be better later.

3.  The watchers.  Garrett's whole backstory revolved around them in the original trilogy which was brought full circle in the end of the third game (setting up for the sequel I still look forward to).  Haven't seen a whisper of them yet which is hugely odd.  Maybe they appear later, I hope they do.  Across the three games they built a very rich mythology, why bother rebooting if you discard it?  Same goes for the Hammerites and Pagans though I think I heard someone discussing the Hammers in an overheard conversation so I hope the old mythos is still present.

4.  Stealth based game play.  So far this is great.  Light/dark gauge works like I would expect and I love that they give you a more overt visual cue (the little pop of bright washout if you you step out into the light.)  I also like the little dash move they've provided to help you get back into the shadows quickly.  Not sure where they're going with the parkour type stuff they introduced in the tutorial section, but I can see it fitting if used right.

5.  The ability to fight your way out if you absolutely have to.  Back in the day I liked doing iron man runs in Thief.  Load up a level, no save scumming, do or die.  You fought like crap but you COULD hack your way out of some bad situations if you fucked up your stealth run.  So far I haven't seen evidence that Garrett is packing a sword or even dagger which feels weird.  Maybe later? 

I plan on playing this much more this weekend.  Hopefully it has most of the stuff I'm expecting from it.  It has a lot of potential.  It would be a shame if it was wasted.
62  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: February 26, 2014, 09:37:03 am
So after spending most of the weekend preloading it, I played the new Thief right after I got home from work last night.  Within two hours I was back to playing DCU Online trying to grind for a couple of rare style drops I'm still after.  

So... yea... not super impressed with Thief so far so here's a dump of my initial impressions.

Linear as fuck so far and along with that the prologue was painfully annoying.  Here's an unlikeable character, now spend forty minutes hanging out with her.  I also hate the new voice of Garrett.  Seriously hate it.  The graphics are decent but not amazing, certainly not at the same level as Tomb Raider (which I call out because it's another Squeenix game), or even Far Cry 3 though for some reason the benchmark for Thief ran much slower and my CPU SRCREAMS at this game.  Like I got Far Cry 3 to make my CPU throw up a heat warning on a hot day after a couple hours of play time.  Thief?  It made my CPU puke out the next level heat warning ON THE MENU SCREEN, so I have to assume it's not optimized for PC terribly well.  I do like the little touches of looting, methodically searching drawers, feeling for hidden switches behind painting frames, the lock picking isn't terrible.  The checkpoint save system is neat (if you hide undetected in certain lockers/cabinets/closets you get a checkpoint save.)  It has potential and it might get better later.  I certainly hope it gets better later.  But for now I'm pretty saddened that they put the Thief name on this product.  
63  TZH Discussion / TZH Discussion / Re: Today's Comic on: February 25, 2014, 08:59:12 am
The long awaited return of Gutted Hobo!!  (tm)

64  General Discussion / Webcomics Discussion / Re: The Web Comics that Were... on: February 21, 2014, 11:41:39 am
Good thread.  I also have a few favorite moldy oldies.

Warp 9 to hell was a fun, completely disrespectful and profane comic chronicling the misadventures of Usagi and Mofo.  Memorable for joking about anthrax on pancakes during the height of the post 9/11 'thrax scare and the long running and oddly hilarious "I cannot move my arm" gag that went from a joke strip about shitty webcomics, to a fan comic dub to full canon.

Mall Monkeys.  Mall Monkeys was great and set completely in a shopping mall.  Memorable for a great Flash "dress up" game that's still on Newgrounds (the easter egg outfit combos and animated intro were what made it great) and the fact that before taking it off the web the creators made a CD available for fans to buy that included every strip and "extra" they had ever posted.  I own one of those CDs and once gave Randy Milholland (of Something Positive fame) a zip file including every strip because he was also a fan and missed out on nabbing the CD.

The Blue Beetle.  It's still archived somewhere but I'm too lazy to google where exactly.  It was a fun deconstruction of superhero comics.  Memorable for being one of the first web comics I can remember that actually had GOOD art.  In the earliest days most webcomic pioneers were more computer savvy than artists and it showed.  Also memorable for the exploding jar of semen gag Warp 9 to hell later ripped off.
65  General Discussion / General Discussion / Re: PP: Not having a Pet Peeves thread. on: February 17, 2014, 11:36:10 am
PP:  This fucking weather.  I should have called off work today and be sitting in of my PS3 blasting dubstep.  Instead I'm at work and the way it looks right now I may not be leaving today.  I am seriously looking at moving south after this season.

EDIT:  Seriously, fuck this goddamn weather.  Two hours of sitting in my car without moving, pretty soon I'llhave to choose between freezing to death or having enough gas to get home.  Fuck winter.
66  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: February 14, 2014, 11:19:28 pm
I really liked the first one.  I had a horrible bootlegged copy that I eventually replaced with the Steam version, which I hardly played... but I saw what they were going for, you can't beat it.
67  General Discussion / General Discussion / Re: The Anti-Peeve rides again! on: February 14, 2014, 06:06:11 am
What did you get?
68  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: February 12, 2014, 04:07:31 am
Yea, it's not a coincidence that I never finished New Vegas and that my playthrough stopped in the middle of dead money.
69  General Discussion / Random Stuff / Re: Random Thoughts on: February 07, 2014, 01:55:54 pm
Some people call me a space cowboy.
70  General Discussion / General Discussion / Re: PP: Not having a Pet Peeves thread. on: February 06, 2014, 10:13:03 am
Even the early MGS games are shorter than they should be.  They don't feel like it due to the excruciatingly long cut scenes but if you replay them and skip the cut scenes, they are freaking short.  I'm pretty sure I beat MGS 2 in less than three hours once.  (I replayed the hell out of it for reasons that escape me now because the game sucked balls.  Oh wait, I remember.  It was the game I bought a PS2 for and bludgeoned myself over the head with it, beating it on every difficulty, collecting all the items, etc because 1. it was the only game I had for the system at the time and 2. I was damn well going to get my money's worth from the stupid thing.)  I assume MGS 4 is more of the same but I never finished it, my experience with the game was a handful of actual gameplay, none of which were longer than fifteen minutes (they could have been even shorter but I explore like crazy) seperated by cut scenes, the shortest of which was a half an hour.  How about no? 

I could rant for literally hours on how horrible I find the design and implementation of MGS 2 and 4 (I liked 3but I seriously think it was made as an apology to the fans for how much 2 sucked) but instead of ranting I'll just say, fuck Hideo Kojima.  He's a hack who is STILL riding the coattails of his earlier sucesses.  He is the only game designer I can think of who does worse as technology improves because he can't do anything to "limit" his creative vision.  The first MGS struck a better balance between game play and cinematic because of the limits of what they could cram on the discs back then plus it was a very cool glimpse at video games were capable of.  He should have quite while he was ahead.
71  General Discussion / General Discussion / Re: The Anti-Peeve rides again! on: January 24, 2014, 07:06:00 pm
I'm still on once in a while.  And go ahead and necro it, the point of that thread is to keep those handy to review, it'll get buried in this thread before long.
72  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: January 24, 2014, 12:29:21 pm
Holy crap guys, did you see this week's Roguelike old-school boners Humble Bundle Weekly Sale? Dungeons of Fucking Dredmor Complete! And some other stuff but Dreds, holy shit that game is amazing. I know many of you have it but have it severely underplayed but for the rest of you who don't have it, that bundle is worth it for Dreds alone. You also get a bunch of other games as a bonus!

With that said, already have half of them and the ones I don't have are either Early Access (Pass) or stuff I can't run but are over the average. Still worth it for Dreds.
I own every thing I would play in that bundle except Hack Slash Loot but I've accumulated enough Roguelikes by this point that I'm past buying a game simply because it's a Roguelike.  Because of the randomness that defines the genre you really only need a handful of quality ones to last you your lifetime.  Agreed though, if you don't already have Dredmor get it.  It's among the best of the best.  If I were to ever take the crown of best Roguelike ever from Nethack and give it to another Roguelike it would be Dredmor.  That's seriously the best praise I can possibly give it.
73  General Discussion / General Discussion / Re: PP: Not having a Pet Peeves thread. on: January 22, 2014, 06:40:42 pm
Even if my state allowed it my job wouldn't.
74  TZH Discussion / TZH Discussion / Re: Today's Comic on: January 22, 2014, 06:38:26 pm
When you're 15 rule of cool trumps practicality.  And I did not use the cookbook, even back then those in the know were muttering it was a disinformation campaign.
75  General Discussion / General Discussion / Re: PP: Not having a Pet Peeves thread. on: January 22, 2014, 04:08:42 am
Unlocked!  Not sure why that happened to begin with.

PP:  So fed up with a lot of things right now.  I haven't slept more than five hours in a night in longer than I can remember and usually it's closer to four.  I just feel stressed all the time and the decision to drastically cut back on my drinking hasn't helped me handle the stress any better.  I tried smoking again but apparently I've gone so long without doing so that even though I still have nic fits I can't stand the taste.  Bottom line I guess my PP is I don't seem to have any healthy safety valves.
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