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1  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: February 13, 2015, 02:59:11 pm
Grinding is its biggest issue. It's just a total skinner box. For example... In PvP and PvE you can earn "Marks", a special currency that can be used to buy shit from special PvE and PvP vendors selling arms and armor. You earn marks by doing activities in PvE, or playing PvP... The thing is, at least in PvP, you only earn 2 marks if you lose, or 3 if you win. I recently bought a rifle using PvP marks. How much did it cost? 150 Marks, that's a fucking lot of PvP. Oh yeah, and there's a cap of how much you can earn per week, so if you start the week off with zero, and earn the max (which is like 200 or something), you'll only have enough for one item from the vendors per week from each PvP and PvE.
It doesn't stop there though, you know how I said that it was worse when I picked it up again later? Before, you just needed marks to buy stuff from these vendors, but now you have to earn a bunch of experience and level up the PvE or PvP to earn a special "Commendation" point. So you need to grind for these marks, and you need to grind to level up the PvE or PvP before you can buy stuff from these vendors.

The other thing is the RNG (Random Number Generator). A lot of what you do has a chance to give you a rare item, but like any other games with loot mechanics, it's totally random. So, at the end of PvP matches you have a chance of getting something good, the thing is aside from earning one less mark if you lose, there's no consequence to losing in PvP, you can lose horribly and still get a very rare weapon, or armor piece. So you just keep playing and playing, hoping that maybe you'll get something good. That's how they get you addicted, the chance of earning something good when you play, that's the skinner box.

Repetitive. The game is repetitive as balls. You retrace footsteps a lot, a lot of levels will bring you back to places you've been to before, and all the major bosses are just bigger and tougher versions of common enemies. Even the final boss of the game is just you fighting a boss you fought earlier in the game, just three times in a row, and even then that boss is just a copy paste of a common enemy.

There's basically no story. There's the foundation for a story. In the pre release stuff it really seemed like they had something cool going on, but at some point the writer for the game (Joseph Staten, who also did the writing for Halo) left, and it seems like after he left they just canned the story and started over from scratch. So you go into the game and it tells you very, very little. There's little collectibles you can pick up which have lore (which can only be fucking viewed online, I might add), but it's still not a whole lot.

What does the game get right? The gameplay is solid like Bungie's past games, the art and visuals are awesome, it has some great music, it has an all-star cast (wasted talent, unfortunately, as pretty much all the good voice actors just voice merchants with random bits of dialogue). The PvP is pretty fun, for awhile.

So unless you wanna grind more than teens at a rave, it's just worth avoiding.
2  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: February 09, 2015, 09:32:40 pm
Unturned. It's an indie game made by a 16 year old kid here in Canada. Basically, imagine Day Z meets Minecraft. Best of all? It's free. It's pretty simple, graphically speaking. But unlike the multiple devs behind Day Z, this one kid is able to provide frequent updates for the game.

Also been playing Destiny more, for some reason. It's a crap game that I bought TWICE. I bought it the first time on launch, and became addicted to it's skinner box bs despite how shallow of a game it is, and traded it in, and then I bought it again because I missed playing with friends, and they somehow managed to make it WORSE. The "Fun with friends" part is really starting to wear thin. If you're ever thinking of buying it, don't, just save your money for a good game. I mean, it's not totally crap, it does have redeeming features, just not a whole lot.
3  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: February 02, 2015, 01:20:20 am
I played it on my old shitty 360 the first time, so having it on my ps4 is fantastic. The small details are amazing, and you're right, playing a game I already played for hours again seems odd but it is amazing.
I replayed it on PS4 as well, in the new First Person mode, which is amazingly well done, like holy crap. I only play it in first person now. That feature alone sold me on the game.
4  General Discussion / Movies/TV Discussion / Re: Latest Movie You've Seen on: February 02, 2015, 01:18:09 am
Recently saw Snowpiercer, holy shit that was the most retarded movie I've ever seen. The idea behind it was interesting, but goddamn was the whole thing dumb.

Also saw Battle of the Five Armies, AKA, two hours of fight scene: the movie.
5  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: January 23, 2015, 04:47:04 am
Yea, I beat it last night and was pretty disappointed in the ending.  And yes, the repetitive nature of the combat was one of my biggest issues along with the very samey puzzles.  Get a ladder, get a raft for Ellie.  One of my favorite sections of the game was actually playing as Ellie, I started the Left Behind expansion this morning and that looks like it's all about Ellie so it might be good. 
I really liked the ending. Showing how Joel and Ellie have changed as characters, with Ellie becoming kind of the quiet, bitter one, and Joel becoming a bit more upbeat. The story was pretty great, overall.
6  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: January 11, 2015, 05:42:32 am
Been playing the "Last of Us: Remastered" because it came with my Christmas PS4.  It's not bad but it's no where near as good as I had been lead to believe.  According to a couple of my friends who played it I should already be absolutely in love with it already (I'm a little over halfway through the game) but I'm feeling pretty "meh" about it to be honest.  There is a TON of polish since it's a Naughty Dog game and it looks fantastic.  The intro was amazing and I like most of the characters, but their is something about the combat that kind of kills the game for me.  And while I was sitting here typing this it sounded very familiar to me so I checked the review thread.  Yut wrote a review on the PS3 release last year and he summed up what I'm feeling.  Unless things drastically change in the last half of the game I don't forsee myself replaying it once I finish it.
I actually ended up grabbing it on PS4 as well, to give it another shot. My feelings are ultimately the same. I think what does it for me is just the repetition. Fighting the same few uninteresting enemies throughout the game, and walking between the fighting.
7  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: September 23, 2014, 05:51:37 pm
I liked most of Sniper 2 but really wasn't satisfied with the predominantly short range shots.  Did they at least open up the levels in 3 to allow for true long range sniping?
Yeah, 3 is a big improvement. The levels are much more big and open. Though it's nowhere near the original in range. I've really enjoyed it.
8  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: September 19, 2014, 01:35:04 pm
It would also help if I saw a single enemy...

But yeah, that game is not forgiving to people who don't know guns IRL.

It's randomly generated. There SHOULD be little robot gun turrets and drones flying around to shoot, but the random generation stuff is kinda hokey sometimes. I've had it before where I'll spawn and have basically nowhere to go because it only gave me like two rooms with no way out.

EDIT: Just played the first part of the Sniper Elite 3 "Save Churchill" DLC. It's shit, it's basically mission 5 from the main game except with some slight changes (Takes place at night, slight alterations and additions to the map itself, different scenario), but is otherwise a copy/paste job. The other two DLCs, however, look MUCH better, in that they take place in their own, unique levels.
9  General Discussion / General Discussion / Re: PP: Not having a Pet Peeves thread. on: September 17, 2014, 11:04:20 pm
PP: My cohort got caught in a fireball and died horribly.

Rest in Peace, Omid. You're dancing with Sarenrae now.
Jesus dude, sorry to hear that.

PP: Thinking of dropping TZH, like stop reading it, for a few reasons. I just feel apprehensive because I've been reading it for years.
10  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: September 17, 2014, 10:55:39 pm
Tried Reciever yesterday, it was free on the Humble Bundle site.

'Twas crap.
U need to git gud.

It also helps if you're a gun nut and know how they work.
11  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: September 10, 2014, 01:14:58 am
Destiny on PS4. Holy shit is it good.
12  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: September 02, 2014, 02:37:21 am
Well it finally happened. I've played Doom to the point that I'm just utterly bored of it now. I've dicked around with tons of different maps and gameplay mods, but nothing really does it for me anymore. That game was like crack to me.

At least now that I'm not so hooked on it I can focus on the one hundred thirty something games on my steam.

I've been playing Metro Redux on PS4, the improved visuals are just amazing.
(click to show/hide)
13  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: August 31, 2014, 02:58:25 pm
Depends on the game. And personal preference I guess.
It doesn't really matter in FPS for the most part, but stealth games I generally prefer controller if I have the option. It's easier to use a stick than to fiddle with a mouse wheel or various keys.

Look, if you're playing chess with me and when you're about to lose a piece you throw the whole thing to the ground and demand we start over. You may be having fun because you'll never lose, but that's not what chess is about. What I'm saying is I hate casualisation of games that used to require skill. So what if you're caught? You're a thief and if you get caught you're generally screwed (tbh even in Thief you aren't THAT screwed, unless you really fuck up). Reload a save and try again. But if you can whip out some bullshit slo-mo ninja stuff to get out of any trouble, then where's the challenge? I like to sometimes play on easy sometimes, maybe set a game up so that I can't lose. Winning IS fun, but I get more fun out of overcoming challenges by myself, not because the game did that for me.
Fair enough.

Off that top of my head: the new Hitman and Thi4f (it has bullshit pressure point karate, but the principle is the same). Dishonored also has easy-mode teleporting drop-kills.
Ah, I never played either of those. Never been a Hitman fan, and I heard mostly mixed things about Thi4f, so I avoided it.
14  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: August 31, 2014, 12:46:25 pm

The controls are fine if you're not a console peasant that can't comprehend more than 6 buttons. Sure, the speed system in SC was awesome, but it doesn't make or break the game. Thief was built around its control system and it works.
They're not gamebreaking, but they are annoying, take some getting used to, and probably could have been done better. Though I kinda rebound my keys to standard WASD, with shift to control speed, and Control to crouch, and that seems to be working fine. It seems having S set to be that slow walk isn't totally necessary.

Maybe if you complained about the inventory system, then I could agree with you.
It's sort of the same inventory system as Duke Nukem 3D/Doom Source Ports, so I guess I'm used to it.

(I guess that's why you Americans have "Food is hot" warning labels)
I'm Canadian.

Also: "controllers are more precise". Buehehehehe.
Controllers are better for character movement, not aiming. With WASD, you only get 8 directions, and depending on the game, one or two speeds for your character to move in, with control sticks you get a lot more freedom of movement and speed over your character compared to a keyboard.

Nowadays, retard gamers can't lose in a game, because they want to have "fun".
God forbid people want to have fun.

That's why the new Metal Gear has slo-mo when somebody spots you.
To be fair, they did stick in options to disable all of the handholding slowmo stuff that makes Ground Zeroes/Phantom Pain easier.

Dishonored also has the lean system where you're invisible no matter what.
In my experience with Thief so far, it's the same way, I've not been spotted when peeking around well lit corners.

In modern stealth games you have a "Press x to do an awesome animation killing all your opponents".
The only modern stealth game I can think of that has that is Splinter Cell Blacklist.
15  General Discussion / Game Discussion / Re: What are you playing? Episode 2: Sequel Reloaded! on: August 31, 2014, 12:05:43 am
You're casual for complaining about a game that's aged extremely well. Thief's not without its faults, but the atmosphere and stealth mechanics are unsurpassed to this day. You sound like you're too used to zipping from cover to cover using cinematic takedowns.
So what are you, MLG Pro Hardcore with your call of duties? If it makes you feel any better, I have been playing it more, and it has been growing on me. Now that I've kinda got a feel for the movement and how the guards react to certain speeds it doesn't feel quite as slow paced, since I better understand how things work. But I don't think it's totally flawless. Better than a lot of modern stealth action games? Sure, I'll give you that, most modern stealth games are too easy, I love Splinter Cell Blacklist, but it's very easy to run through capping guys in the head. Sniper Elite 3, and Mark of the Ninja are very good examples of well done stealth action games, in my opinion.
Anyways, the issues I have are that the movement controls are a bit awkward, since it uses WASD and X, they tried to cram a lot of various movement speeds in there. It's not terrible or anything, but it's awkward, and takes getting used to, it could have been simplified a bit I think. One of the bigger gripes I have is that the guards can be pretty unpredictable about when they can and can't spot you as well. I've had them bumping right into me and not spot me, and then I've had them spot me immediately from a distance.
I still think that the game is too punishing when you get spotted, I understand it's a game about thievery and stealth, and that being caught should be a punishing experience, but it really just feels unfair, rather than giving you a hearty challenge to overcome. Your primary means of self defense basically amounts to you mashing left click on the guard until they fall over, which wouldn't be a bad thing if they didn't take forever to die, by the time you've killed a single guy, you probably have other guards on your ass. Your other option is to run and hide, but it feels like the guards can outrun you. I just end up reverting to last save since trying to hide or trying to defend yourself or evade the guards feels pretty much hopeless.
The last issue I have is more of a nitpick, but it kinda bugged me, in a couple levels you encounter zombies, and weird underground monster things, which really threw me off, because they act totally different from the guards I had grown used to. Neither of them were really difficult to overcome, zombies are slow as shit, and the monsters die easy, but it's kinda tedious, and throws off the games pacing.

You sound like you're too used to zipping from cover to cover using cinematic takedowns.
I don't really see what this has to do with anything. You still go into cover in Thief, to peek around covers, from behind things, etc. The only difference is you're not hitting a button to hug a wall like in Splinter Cell or what have you, but they both serve the exact same purpose. I get into cover in Thief to safely peek around corners, and I do the same thing in games with cover systems.

As for cinematic takedowns, again, I don't really see much of a difference in holding left click and clonking a guy on the back of the head in Thief to knock him out, or going up behind a guy in Dishonored and briefly holding the mouse button down to get a quick animation of me choking him out. It has the same desired effect, just one has a little more flair.

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