What was so bad with Wind Waker? I haven't played LoZ since the N64 but keep hearing about how awesome it still is from my friends who have Nintendo systems.
It's not so much that it's bad, it's just that it's REALLY not my kind of game. I've never been a huge Zelda fan, but thought I'd give Wind Waker a go since it looks so charming. I'd played Ocarina of Time and Majora's Mask and enjoyed them well enough.
I found the dungeons of Wind Waker to be really boring and samey feeling, push this block, step on this switch, etc, all the kinds of basic puzzles you'd see in any zelda game, along with the individual gimmick each dungeon has. The giant Triforce piece fetch quest at the end I found was extremely tedious, just so they could pad the game out, some of the pieces were straightforward to get, some required me to grind a bit for rupees or a particular item or fight 30 waves of enemies. The fetchquest was even more tedious in the original gamecube version though. They improved upon a lot of the tedious stuff with the HD version.
Then at the end of the game, for the final dungeon, you have to redefeat the four major bosses you had previously defeated in the other dungeons... Which just seems really lazy to me. I was kinda expecting an epic final dungeon that puts to use all the skills you've learned over the course of the game... But nope, fight these bosses again.
That said, the game looks and sounds and plays great, it looks amazing in HD. I'd just kill for Nintendo to do an HD release of Metroid Prime.
EDIT: XCom: Enemy Unknown. Fuck me sideways, this game can be hard, but it's pretty great.