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 1 
 on: September 01, 2014, 06:36:14 pm 
Started by Boomstick - Last post by Roxtar
dat face!

 2 
 on: September 01, 2014, 04:52:51 pm 
Started by Boomstick - Last post by SteelRaven
Jasper is a little too happy in that panel.

 3 
 on: September 01, 2014, 12:02:37 pm 
Started by Boomstick - Last post by rifter
Zombie: Joke's on you! I'm right eye dominant!

 4 
 on: August 31, 2014, 07:11:41 pm 
Started by Boomstick - Last post by SteelRaven
I'll take a wild guess and say as an infected, she's not suppose to carry a gun when whenever...
I'm starting to think Jenny is the only one not packing.

 5 
 on: August 31, 2014, 03:29:39 pm 
Started by Yutrzenika - Last post by Tanaj
It doesn't really matter in FPS for the most part, but stealth games I generally prefer controller if I have the option. It's easier to use a stick than to fiddle with a mouse wheel or various keys.

Matter of preference. I'm terrible with a pad in anything other than Tekken

 6 
 on: August 31, 2014, 02:58:25 pm 
Started by Yutrzenika - Last post by Yutrzenika
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Depends on the game. And personal preference I guess.
It doesn't really matter in FPS for the most part, but stealth games I generally prefer controller if I have the option. It's easier to use a stick than to fiddle with a mouse wheel or various keys.

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Look, if you're playing chess with me and when you're about to lose a piece you throw the whole thing to the ground and demand we start over. You may be having fun because you'll never lose, but that's not what chess is about. What I'm saying is I hate casualisation of games that used to require skill. So what if you're caught? You're a thief and if you get caught you're generally screwed (tbh even in Thief you aren't THAT screwed, unless you really fuck up). Reload a save and try again. But if you can whip out some bullshit slo-mo ninja stuff to get out of any trouble, then where's the challenge? I like to sometimes play on easy sometimes, maybe set a game up so that I can't lose. Winning IS fun, but I get more fun out of overcoming challenges by myself, not because the game did that for me.
Fair enough.

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Off that top of my head: the new Hitman and Thi4f (it has bullshit pressure point karate, but the principle is the same). Dishonored also has easy-mode teleporting drop-kills.
Ah, I never played either of those. Never been a Hitman fan, and I heard mostly mixed things about Thi4f, so I avoided it.

 7 
 on: August 31, 2014, 02:28:30 pm 
Started by Yutrzenika - Last post by Tanaj
They're not gamebreaking, but they are annoying, take some getting used to, and probably could have been done better. Though I kinda rebound my keys to standard WASD, with shift to control speed, and Control to crouch, and that seems to be working fine. It seems having S set to be that slow walk isn't totally necessary.
To each his own. Keys are indeed rebindable.

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I'm Canadian.
Yeah, I know. Tongue
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Controllers are better for character movement, not aiming. With WASD, you only get 8 directions, and depending on the game, one or two speeds for your character to move in, with control sticks you get a lot more freedom of movement and speed over your character compared to a keyboard.
Depends on the game. And personal preference I guess.
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God forbid people want to have fun.
Look, if you're playing chess with me and when you're about to lose a piece you throw the whole thing to the ground and demand we start over. You may be having fun because you'll never lose, but that's not what chess is about. What I'm saying is I hate casualisation of games that used to require skill. So what if you're caught? You're a thief and if you get caught you're generally screwed (tbh even in Thief you aren't THAT screwed, unless you really fuck up). Reload a save and try again. But if you can whip out some bullshit slo-mo ninja stuff to get out of any trouble, then where's the challenge? I like to sometimes play on easy sometimes, maybe set a game up so that I can't lose. Winning IS fun, but I get more fun out of overcoming challenges by myself, not because the game did that for me.



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To be fair, they did stick in options to disable all of the handholding slowmo stuff that makes Ground Zeroes/Phantom Pain easier.
They did, but my point still stands.
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In my experience with Thief so far, it's the same way, I've not been spotted when peeking around well lit corners.
Weird, I remember guards being able to spot you like that.

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The only modern stealth game I can think of that has that is Splinter Cell Blacklist.
Off that top of my head: the new Hitman and Thi4f (it has bullshit pressure point karate, but the principle is the same). Dishonored also has easy-mode teleporting drop-kills.

 8 
 on: August 31, 2014, 12:46:25 pm 
Started by Yutrzenika - Last post by Yutrzenika
*Stuff*

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The controls are fine if you're not a console peasant that can't comprehend more than 6 buttons. Sure, the speed system in SC was awesome, but it doesn't make or break the game. Thief was built around its control system and it works.
They're not gamebreaking, but they are annoying, take some getting used to, and probably could have been done better. Though I kinda rebound my keys to standard WASD, with shift to control speed, and Control to crouch, and that seems to be working fine. It seems having S set to be that slow walk isn't totally necessary.

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Maybe if you complained about the inventory system, then I could agree with you.
It's sort of the same inventory system as Duke Nukem 3D/Doom Source Ports, so I guess I'm used to it.

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(I guess that's why you Americans have "Food is hot" warning labels)
I'm Canadian.

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Also: "controllers are more precise". Buehehehehe.
Controllers are better for character movement, not aiming. With WASD, you only get 8 directions, and depending on the game, one or two speeds for your character to move in, with control sticks you get a lot more freedom of movement and speed over your character compared to a keyboard.

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Nowadays, retard gamers can't lose in a game, because they want to have "fun".
God forbid people want to have fun.

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That's why the new Metal Gear has slo-mo when somebody spots you.
To be fair, they did stick in options to disable all of the handholding slowmo stuff that makes Ground Zeroes/Phantom Pain easier.

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Dishonored also has the lean system where you're invisible no matter what.
In my experience with Thief so far, it's the same way, I've not been spotted when peeking around well lit corners.

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In modern stealth games you have a "Press x to do an awesome animation killing all your opponents".
The only modern stealth game I can think of that has that is Splinter Cell Blacklist.

 9 
 on: August 31, 2014, 08:25:25 am 
Started by Log! - Last post by Cheez
*Nods* Yeah, same.

PP: ^ That.

 10 
 on: August 31, 2014, 08:19:53 am 
Started by Grammer - Last post by Cheez
AP: I found a bunch of cupasoups at the back of a cupboard that I had totally forgotten existed. And they're the proper brand ones, not the cheapo store own brand stuff I normally get.

AP2: New housemate speaks German. I can get her to translate the instructions of the German dumplings I've had and not known what to do with for 4 years or so.

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