The Zombie Hunters Forum: WE GO THERE.
March 06, 2015, 03:01:21 am *
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News: We go there and half the time... WE DON'T COME BACK!
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 on: March 05, 2015, 08:20:28 pm 
Started by Boomstick - Last post by couchfort
... pull the trigger Jenny Evil

 on: March 04, 2015, 11:05:02 pm 
Started by Boomstick - Last post by SteelRaven
... pull the trigger Jenny Evil

 on: March 04, 2015, 09:16:56 am 
Started by Boomstick - Last post by couchfort


Don't kill Jasper. Don't do it. I don't care if it's an ultra heroic death. I like that guy.

 on: March 03, 2015, 05:31:58 am 
Started by Log! - Last post by Synaster
PP: When I first started reading this web comic years ago, I thought it was going to be a silly, light-hearted comic with zombies. I first saw major silliness, to some seriousness with some silliness, then mostly seriousness with some silliness peppered in, and now it's "holy-shit-it's-frickin-serious time"... I guess I just expected this comic to be a comedy throughout because of the beginning. :|

Still, I love the attention to detail and the art style (well, two styles that I noticed, I should say). Jenny's birthday is the same as mine, so there's that too... Lol. Oh, and I have my favorite part (the first part) in book format.

 on: March 02, 2015, 09:34:01 pm 
Started by Yutrzenika - Last post by TheLastOutlaw
Five Nights at Freddy's 3 dropped on Steam today and I already got past the first two nights.  And... it's creepier than the second one, possibly even creepier than the first.  Gone are the split second precision camera flips I'm used to.  The reaction time of everything in the game has been slowed down to increase the feeling of risk and... it works.  I stopped after the second night because I literally couldn't take anymore if I want to get any sleep tonight.  So many subtle tweaks to the concept while at the same time stripping away some of the almost overwhelming array of things that were going on in the second game.  In a word... creepy.

 on: March 01, 2015, 02:57:44 pm 
Started by Log! - Last post by --Pappa Cricco--
PP: Havent been on here in ages and not many updates....

 on: February 27, 2015, 11:41:49 pm 
Started by Boomstick - Last post by couchfort
Character death should ALWAYS be to further the plot. You handled this correctly. Actually, all actions taken should be to further the plot. Some storytellers can't be bothered to remember this and their comics end up dragging forever. Thanks for not forgetting this, and continuing to entertain us all these years. He love you long time

 on: February 27, 2015, 04:15:05 pm 
Started by Yutrzenika - Last post by TheLastOutlaw

thank you!

No problem, have fun!

 on: February 27, 2015, 12:18:10 pm 
Started by Boomstick - Last post by SteelRaven
Explains allot, thanks Jenny.

I liked the original tone of the comic from when Jenny was Indian Jones-ing it and needed more belts (yes, I miss the pants joke) but you have done a great telling the story as your style evolved.


 on: February 27, 2015, 11:59:46 am 
Started by Boomstick - Last post by Jenny
NO ONE is safe guys Grin ONLY Sammie knows which characters are going to kick it, and even then she knows it can change haha.

When Dan and I's friendship broke apart back-in-the-day I had to re-write the entire story-- and change his character. Thus the flashback.
The flashback was a cobbled together version of how I would have liked the story to be from start to finish--however I felt there would be fire and pitchforks if I were to just remove the entire beginning before the flashback like it never happened. So I wasn't sure how to go about it--also I wanted Dan's 'removal' to be a part of the plot and not just some throwaway thing because I know some readers liked the character. I don't like just 'killing off' characters unless it furthers the plot somewhat. If I could 'do it all over' the TZH story would be a lot tighter and a lot different, but, I didn't want to be sucked into the 're write until its perfect' purgatory.

I don't know if that made ANY sense I haven't had my morning shot of caffeine!

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