The Zombie Hunters Forum: WE GO THERE.
August 20, 2014, 02:28:45 pm *
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 11 
 on: August 15, 2014, 02:18:53 am 
Started by Boomstick - Last post by DoctorVeR
Just fumble and be yourself, Charles.

Also, good luck with the prints Jenny.  Hope they look good and you can get a good price to boot   totally a lie...

 12 
 on: August 14, 2014, 09:49:53 pm 
Started by Boomstick - Last post by rifter
Awww, socially awkward berserkers always brighten any crisis.

 13 
 on: August 14, 2014, 12:15:00 pm 
Started by Yutrzenika - Last post by --Pappa Cricco--
Just started Morowind. picked it up for 1.99

 14 
 on: August 14, 2014, 05:51:08 am 
Started by Yutrzenika - Last post by Cheez
Yeah, there was that. It definitely didn't come close to living up to the hype, but let's be honest- how many video games do? I guess I got it long enough after it came out that I'd forgotten the hype, so could enjoy it for what it was.

 15 
 on: August 14, 2014, 03:53:30 am 
Started by Yutrzenika - Last post by Yutrzenika
Finished Dead island: Riptide yesterday. I thought it was a DLC, not a sequel, for bloody ages. Why I only recently bought it. I found it rather similar to Dead Island, though with a few extra features. I really don't get why those two games got so much flak, I liked 'em. Very fun.
They received flak because the first game had a very well received, emotional trailer to go with it, the final game has you playing as 4 stereotyped characters, with a pretty forgettable story, with none of the emotion from the trailer. Graphics aren't very pretty, full of visual glitches and stuff. I did enjoy the first one though, I really dug the analog melee system. I look forward to Dead Island 2, which looks a lot more tongue in cheek, as well as techlands new zombie game "Dying Light".

 16 
 on: August 13, 2014, 04:52:33 pm 
Started by Yutrzenika - Last post by Cheez
Just completed Dead Island (second playthrough, using the blades specialist this time) a few minutes ago.

Finished Dead island: Riptide yesterday. I thought it was a DLC, not a sequel, for bloody ages. Why I only recently bought it. I found it rather similar to Dead Island, though with a few extra features. I really don't get why those two games got so much flak, I liked 'em. Very fun.

 17 
 on: August 11, 2014, 11:18:54 pm 
Started by Yutrzenika - Last post by Yutrzenika
Well that was my experience of the 5 or so hours I spent playing it. I had no trouble sneaking past guys for the most part, but it just really drags on and on, since a slow walk over gravel can alert guys through stone walls, and the only way to sneak without making noise is by moving at a snails pace. The "Alert Phase" of the guards feels too punishing as well, I mean I know the goal of stealth games is to not get caught... But the guards can outrun you and take forever to take out, it doesn't really feel like I have any sort of chance if I get caught.

This is also kind of the reason I had trouble getting back into the first three splinter cell games after so many years, they're just mindnumbingly slow paced, and the enemy AI is kinda wonky.

 18 
 on: August 11, 2014, 06:01:15 pm 
Started by Gezkill - Last post by Gezkill
Pretty much this.

http://abcnews.go.com/Entertainment/actor-robin-williams-dead-63/story?id=24937522

Going to marathon a bunch of his stand up comedy acts.

 19 
 on: August 11, 2014, 08:24:55 am 
Started by Boomstick - Last post by gloves12
awesome painting is awesome!  Also, what kind of PHBB forum gives you gel-lo jiggler over here  He love you long time ?  PARROT?  THAT THING .... Ok sure I can see that.

 20 
 on: August 11, 2014, 07:36:49 am 
Started by Yutrzenika - Last post by TheLastOutlaw
Giving up on Thief. As much as I love stealth action, I just cannot get into it, playing newer and more refined stealth games has probably ruined it for me. It's absurdly slow paced. The AI is a little too aware, being able to hear you through walls, and then there's basically no way to defend yourself if you get caught. Being caught basically means "Open the menu and load last save because there's nothing you can do." The one time I did try to defend myself, I whipped out my sword and basically left clicked on the guard for a full minute before he died, I could have just been trying to make another attempt at sneaking past in the time it took to kill him.
A quick google search shows Thief 1 and 2 take on average about 20 hours to complete just for a straight playthrough. I just don't have the patience to play something like that for 20 hours

This post makes me cry...

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