The Zombie Hunters Forum: WE GO THERE.
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 on: January 22, 2017, 04:42:06 pm 
Started by BrainBlow - Last post by DochSavage
I noticed that some of the castle designs include and depend on moats or other water barriers.
Those only work if zombies can't walk, unbreathing, right under the water (and protected from attack by said water) up to a random spot on your beach or even start burrowing under the submerged walls.


If your castle is sitting on solid rock, with sheer cliffs all the way from the seabed to the ramparts, I'd think you'd be good.  Any equivalent structure of reinforced concrete should also work well.  Modern Skyscrapers could work well; particularly with skybridges that can be isolated.

Heck, the freaking Pentagon would be an awesome hardpoint.

 on: January 13, 2017, 01:00:52 am 
Started by BrainBlow - Last post by Arni
All I can do is lock the doors.  Smiley

 on: January 04, 2017, 10:31:30 am 
Started by walterw - Last post by TheLastOutlaw
There was a point where to save time and keep up the schedule Jenny had gone to mostly black and white with only some color accents.  I always liked that period but I think she went back and colored them fully when she had time.

 on: January 02, 2017, 10:33:12 pm 
Started by walterw - Last post by walterw
i joined up just to say that while i've enjoyed TZH for a while now and hope to see its return, i was struck by the art style for the placeholder page explaining the hiatus;

it's awesome! simple, clean, confident, funny, natural expressions and "body language", just terrific.

maybe this is the comic our esteemed creator needs to actually be doing! (it's gotta be a lot less work to draw at least...)

 on: January 01, 2017, 03:31:40 pm 
Started by Boomstick - Last post by TheLastOutlaw
For those of you who sat in approval limbo the last couple of weeks, rejoice.  You are now one of us.  I also apolgize for the wait, but as the kids say these days, things be cray.

 on: December 21, 2016, 11:50:36 pm 
Started by Boomstick - Last post by Anonymoose
Overheard today whilst awaiting my turn on the Starf@#k's barista:

A late-teenish girl, with white stripe dyed in her hair and enough piercings to set off metal detectors at 20 feet, says to her friend; 'If my phone is so smart why doesn't it know how to do what I want it to do?'

I don't know what bothered me the most, the fact that she was serious, that her friend said 'I don't know, that's a good question.' (also seriously), or that the metal in her face, mutant skunk fucking her head hairstyle and head full of spray cheese didn't bother me much because she also had OUTSTANDING protuberances.

Cthullu (pbhn) says: Yes. Men are pigs. Someone has to be and we are good at it. As long as you're up front about it and don't hide that shit, it's all good right?

 on: December 20, 2016, 10:30:36 pm 
Started by Boomstick - Last post by Anonymoose
Having both recently re-read the Book of Revelations and binge watched the Walking Dead  (I don't wanna talk about why) I have developed a bit of a theory.

What if the Walking Dead is actually an allegory for the biblical End Times and Rick Grimes is kinda the pissed off Jesus-ish prophet that will lead those who can be saved to the promised land?

Am I the only one who thinks this makes the show more interesting, or is that the vaporizer typing again?

 on: December 03, 2016, 12:06:16 pm 
Started by Log! - Last post by DochSavage
Random insight?  Maybe?

Eh.  Pick a clever-yet-pithy comment and expand on it for a level or two.

Happy weekend.

 on: November 29, 2016, 09:20:34 am 
Started by Boomstick - Last post by Anonymoose
You are my sunshine,
             my only sunshine.
You make me happy
             'cause I am gray.
You'll never know dear
             how much I love you,
so please don't take
             my cerebellum away.
Nom nom nom...

 on: November 28, 2016, 12:54:24 pm 
Started by Sammich! - Last post by TheLastOutlaw
D&D Advice for Starting DMs?

"The facts of life..." -Dr. Tyrell, Bladerunner

OK, first, if at all possible read up on the subject in the DM Guides. Plural.  Anything from 3.5 and up, as a matter of fact, has valuable insights on the how-tos.  If you could browse through the 3.5, 4 (yes, even 4) and 5 dungeon master''s guides, you'll get an evolving view of what works and what doesn't.

If you have no time, and need quick-n-dirty advice, here goes:
Map out a list of the powerful characters in your World:  the Kings, Dukes, Archmagi, Ancient Dragons, down to the mayors and crime lords in the towns you're likely to be running.  Name the organizations.  The Free Association of Fun and Frolic has a nice ring to it, even though it still might mean "Thieves' Guild"...or it could be the Guild of  Tavern Owners...or it could be both.  Or they could be separate and competing.  But you've got to record it somewhere, because it will become part of the story.

Make sure you note their motivations:  long term, short term and immediate.  "The All-Squirrel noted a 15% drop in nut production this year and is concerned by the predicted 20% population loss."

Come up with a list of secrets in your world.  The weird subtle ones.  The squirrels are all part of a hive-mind All-Squirrel.  The Dragons are slowly disappearing.  Magic is stronger around mountains and sources of certain metallic ores.  Running water disperses necromantic energies (a classic).  Clouds are sentient, telepathic, and love smoke plumes...and no one knows this.  The elves are preparing for a war next century, but don't know exactly who against.  The dwarven society has a thriving warlock community that dominates the public pantheons from behind the scenes...and they have a plan.

Who is chasing what and why will give you a ton of story...and side-stories...for years.


Also be prepared to shitcan all of that prepwork when the players do something completely unexpected to derail everything.

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