Long post is long. Question, let me know like asap. plzandthankyou
Rules, you will follow them1. No L337 speak. I hates it.
2. Be kind to everyone. Even if your character doesn’t like the person’s character, nice words are nice.
3.
One sentence posts are a no no. Write at least three sentences, plzandthnkyou
4. Round characters are round. No God-modding, etc
5. Do something stupid, you will die. If you don’t want to play, then I’ll kill off your character.
6. Game is past tense and third person. No I, me, we, etc.
7. There will be NPCs, but I will try to be there when your character interacts with them.
8. You will know when your character is approved when I add it to the first page.
Plot: This is Saint City, a place where humans and the Supernatural reside. However, humans don’t really notice the beings walking around the city. The vast city is littered with crime and drugs. Some of the Supernatural beings decided to live mortal lives to help with the escalating crime rate. (However, they are known to use their supernatural powers.) Whereas some use their powers to help the humans, others use it to control the crime in the city and kill them. More and more supernatural beings are controlling the crime and drugs in this city. There has been no war, but the ones that are helping the humans feel it coming. Most of the Supernatural beings have their own problems and refuse to meddle with mortal affairs. They have their own problems to deal with; the main problem is making sure that no humans know about their own lives. Vampires want to expose the Supernaturals to the humans, but others do not agree. There is a small council with one of each species to decide this fate, but they never agree about anything. With the escalating war at hand, young recruits have to decide if they are for or against the war. Whichever you choose, it alters the fate of what happens to Saint City.
Species:Werewolves- They are a strange group. They have small packs in the city (3-5), whereas in the country, they have larger packs (up to 20). The country werewolves are more docile and friendlier than their city counterparts. Most of the werewolves in the pack have lived for quite some time. They are able to transform at will, but their strength is more powerful under the full moon. New werewolves are unable to control their transformation and they only transform at the full moon. For wolves, it takes a couple hundred of years to get the transformation down correctly. Wolves have a strong sense of smell, strength, and loyalty to new and old members. Even if they are apart of different packs, wolves will converse lightly and enjoy each other’s company. Most Werewolves become police officers to help out with the crime.
Bonus: Better senses and loyalty to those you meet. Have a light temperament and will not be provoked easily. They also are able to heal pretty fast.
Note: If you decide to become a Werewolf, you can have three other NPCs as your packmates, or you can be a lone wolf. It is up to you. Also, if you want to join a pack, let me or the person who made the pack know and we can get rid of one of our NPCs to add you into the pack instead. Or we can add you during the story.
Vampires: They are the more aristocratic of the Supernatural. They require human blood. They sometimes go to a blood bank to get their fill, but it doesn’t satisfy them. They are arrogant and they think other Supernatural beings are not worthy of their presence. The werewolves and vampires don’t really get along, but keep a small alliance and keep the peace to keep the cities quiet. Vampires are known to keep large covens and don’t usually want to convert anyone. They only convert when they feel it is necessary. Their senses are high and they have incredible speed. Like werewolves, Vampires are able to control their time in the sun. Older vampires are not able to go out into the sun, but younger vampires are able to walk around in the sun with ease. The older the vampire, the shorter they are able to sit out in the sun. Most Vampires will not meddle with humans and keep with themselves.
Bonus: Speed and the ability to transform into a bat. They are quick minded and they are more materialistic than the other Supernatural beings. They have a healing factor, but it takes a long day’s rest for any wound to heal.
Notes: You can make a couple of NPCs to act as your coven. Though they are large, just let me know that you are going to add some. If others want to join your Coven, let me know and we can work something out. It shouldn’t be that hard and it would be much easier than the Werewolf counter parts.
Skeleton: They are the most useless of the Supernatural beings. They are at the bottom of the totem pole with the Blob people. Skeletons are the most active in the supernatural community and are loners. They are able to bounce from group to group without getting hurt. They have skin to protect themselves from humans, but they are not prone to ever wear them. They are nice leeches to society and provide much information if given the right price. Also, if punched hard enough, their bones will scatter, but will return to their owners.
Bonus: Immunity from other Supernatural beings. If one loses bones, and they are not returned, they are able to replace bones from cemeteries, where they usually hang out.
Shapeshifters: Shapeshifters are prone to shift into one or two Supernatural beings. They are able to blend in so well that no Supernatural beings are able to tell the difference. Shapeshifters take pride in their shifting abilities and the ways they confuse the others. They use this to their advantage and kill when they have the opportunity. Shapeshifters are ones that kill for fun instead of necessity. They are the most blood lusted out of all the Supernatural beings. They are able to have the same abilities as the ones they shift into, but they only have a third of the power of the person they are shifting into.
Bonus: Becomes powerful through blood lusts. They are also able to change into one or two supernatural beings. Some heard that some older Shapeshifters are able to do three or more, but this is very rare.
Doppelgangers: Doppelgangers are ones that have the same looks and personality as someone else. They are able to connect with the ones that they mimic. It is hard to know which is the real person and which is the Doppelganger. Doppelgangers are usually the ones that are more evil than the actual person. However, there are times where the Doppelganger is the good person; though this is very rare. The Doppelganger who are like their Supernatural counterparts, but Doppelgangers are able to have full power.
Bonus: Doppelgangers are like Shapeshifters, but more powerful. They are able to gain the powers of the person that they have the same personality to. However, since they have the Supernatural powers, they lose some of their life. They are not immortal, but they age slower than actual mortals. However, if they use their supernatural powers of their counterpart, they age a little bit faster than they should.
Demons: Demons are the children of Satan. They are able to communicate with Satan and do his bidding. They are usually the ones who are the Grim Reaper for the living mortals in town. They play games with the Supernatural beings because they know that they cannot kill them. Demons are able to communicate with each other telepathically and are sometimes loners. However, they are trouble makers and they try their best to expose the humans to the Supernatural beings as much as possible. Werewolves and Shapeshifters usually work together to kill the Demons.
Bonus: Telepathic communication with other Demons and Satan. They are trouble makers, however, if they are captured and killed, they are known to respawn, but they won’t remember their past life.
Notes: Demons are quick on their feet and they will not take no for an answer. Not only do they hurt the Beings, they also hurt themselves when they expose their nature to the humans. Some Demons can be good and peaceful, but once again, rare in their species. If a good Demon is found, they are usually hunted by their own kind and killed off as to not hurt their reputation.
Blob People: Blob people come in many different colours. Their colours represent where they grew up. Red means the city, Blue is by the ocean, Green in the country, and Orange by the mountains. Blob people are at the bottom of the totem with Skeletons. They are peaceful beings and do not want conflict. However, if provoked, they are known to devour their victims whole. The time it takes to digest is about three days. The victim will suffer each day. Blob people keep to the sewers because they are not able to control their massive bodies and do not like being judged by Supernatural beings and humans.
Bonus: Blob people don’t get hurt easily. Usually they devour anything that comes in contact with their bodies. Blob people are kind and gentle beings, and if a Supernatural being comes in contact with Blob people, they are usually met with hospitality.
Notes: Blobs know the city like the back of their hand. Most of the Supernatural beings that have become cops will often visit the communities below to help them out. Usually bring food and supplies to the Blob people in exchange for rumours on the streets and what have you.
Liches: They are the Sorcerers for the Skeleton people. They conjure up spells for the Skeletons to make sure that they are heard. When they are not heard, Liches rise up to talk with the Vampires or the Demons. Liches are more prone to help with Demons and the Blob People since none of the other Beings seem to acknowledge them. Liches have a problem with the living in general and will do whatever it takes to wipe the living off the Earth. They are powerful, but not as powerful as Warlocks or Witches.
Bonus: Liches are sorcerers and like their Skeleton kin, they hang out in cemeteries. They tend to conjure up the dead when it is necessary. They don’t tend to do it often, but they will do it for a price. They also can make potions and conjure spells like their human counterparts.
Warlock/Witch: They usually tend to the other Supernatural beings and regular humans. They are able to hide in the open with no fear from the humans. They are usually “disguised” as a Psychic shop or something in between. Their stores hardly get any customers, but they make their businesses with the Supernaturals. Warlocks or Witches tend to know if one is a Supernatural when they cross the threshold of their businesses. Warlocks and Witches are known to give potions to the Supernaturals and to help them when needed. They are good at tracking other Supernaturals. They are not able to raise the dead like Liches, however.
Bonus: They are trackers for the Supernaturals. They can cast spells and make potions for them. They are able to hide in the open and keep their true identity. They aren’t mortal, but some have figured out spells to live longer than they should.
Name:
Age:
Species:
Gender:
Description: (In this description, you will let me know if you work for the mortals or not. It’s okay if you don’t want to, I just need to know.)
Background:
Personality:
RP Sample:
My CharacterName: Jory Stevens (aka Kota to her packmates)
Age: 450 (looks like she’s 20)
Species: Werewolf
Gender: Female
Description: She helps with the Saint City Police Department. She was recently promoted to Detective and is helping in every way she can to stop the crime wave happening in her city. When she is working, she wears black slacks, boots, and a button up red shirt with an amour vest, and jacket. When she is off duty, she wears jeans, red chucks, t-shirt, and jacket. She has brown hair that end at her shoulders, and green eyes. She has a bite mark on her right arm and claw marks on her back from her attack all those years ago.
Background: Jory was born as Josephine Wallace in 1539. She was the daughter of a merchant in England. She was about to marry another young merchant to build her father’s business. One night, however, when she was going to meet her new fiancé but was attacked during the full moon. Left for dead, she awoke the next morning with no recollection of the night before or who she was. She was healed from her wounds, which left three horrible scars on her back and the bite mark on her arm to this day. She took off and left without another word. Upon learning of the transformation of the full moon, she didn’t know what was going on. That’s when she met Rollo and Togo. She told them she had no name or recollection of her past life. Rollo gave her the name Kota. Shortly after, they met with Pollux and together, they embarked to the New World.
There, they settled and tried to live normal lives and blend in. Rollo gave Josephine a new name; Jory Stevens as her now human name. Jory took it with pride upon having a human name once more. The pack has been through quite a lot together and lately, Pollux has been trying to take the Alpha spot, but cannot defeat Rollo for this. Kota and Togo would sit on the sidelines to watch them fight and Togo would ask Kota if she would like to find a mate. Kota agreed that she would like to, but it would never be Pollux. Togo agreed and said that they would find her a mate. Kota hasn’t found a good suitor, but she keeps trying. She now works for the Police Department in Saint City and enjoys her job very much. She is loyal to everyone there and she quickly rose in the ranks and became a Detective in a couple of years, where it would talk a human a few years. She has a partner named Gerry McDonald. They have worked together for three years now. She wants to tell him her secret, but Rollo refuses to give her permission to do so. Lately, she has begun to remember her past life, but the dreams are few and far between. She wants to know more, but she cannot look up her lineage until she can remember her real name.
Personality: She is a quiet and timid person. She is loyal to the police force and she is also loyal to her small pack. They live together in a decent sized apartment. There is only four of them in total. She is the youngest of the pack and she takes order from her Alpha, Rollo.
NPC’s (Jory’s Packmates)Alpha: Roger Allens (aka Rollo): Rollo is the leader of the pack. He is an outspoken and kind leader to his pack. He is the eldest of the pack, but he doesn’t let them know this. He has a traumatizing past from the alliance with the Vampires, who killed his last pack. To this day, he doesn’t trust Vampires, but he will help them out if they need it. However, there are times where he will have angered outbursts on his pack when they do not follow.
Alpha Female Susannah Allens (aka Togo): The wife to Rollo since the early 15th century. She acts like a mediator when Rollo and Beta, Astor fight. She sides with Rollo always, but she is the mother figure for Jory and Astor, who act like brother and sister. She met Rollo when he was getting revenge on the Vampires who killed his original pack. She brought him back to the light and made sure that he doesn’t kill randomly like he used to.
Beta: Astor Kowalski (aka Pollux): Became apart of the family in the late 16th century alongside Jory. Though, with different names back then, Astor and Jory seemed to get along quite well with each other because of their werewolf abilities. They like to tease each other, but they will never mate because they see each other as brother and sister than anything else. Pollux usually fights with the Alpha male because he is waiting for the day to become leader of the pack, but Alpha always states that Pollux isn’t ready for the responsibility and it angers Pollux. However, Pollux will continue to follow Rollo even though he doesn’t agree with him.
Characters:
Jory Stevens played by Me!
Thomas Kelvin played by HK-47
Charles Gonzales played by HK-47
Max Monroe played by Sammich!
Claire played by Railon
Archibold Cornweather played by Raryn
Shelton Brint played by Boomstick
NPCTalus- Skeleton
Michael- Vampire
Glub- Homeless man
Johns- Blob man