The Zombie Hunters Forum: WE GO THERE.
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Author Topic: Dungeons & Dragons 3.5 Adventure  (Read 13356 times)
Boomstick
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« Reply #15 on: August 24, 2009, 02:18:57 pm »

they are welcome to join as well Smiley
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Red Beret
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Indeed, I did go there.

asbennett5689@hotmail.com asbennett5689 the.redberet
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« Reply #16 on: August 24, 2009, 02:31:18 pm »

Hell, a good bit of our members are the TZH community.
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Cheez
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« Reply #17 on: August 24, 2009, 07:20:29 pm »

Yeah. Basically, it's most of the TZH roleplayers, one of RB's friends and about 3 people from forums I advertised on.


Speaking of, hopefully we'll be getting a new member soon.
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Red Beret
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asbennett5689@hotmail.com asbennett5689 the.redberet
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« Reply #18 on: August 25, 2009, 02:46:34 am »

Oh, right!  I'd like to express my interest, because, well, I can.

EDIT -- How much money are you going to be allowing us for equipment and provisions?  I'm looking at playing a human fighter-type if you get this off the ground...
« Last Edit: August 25, 2009, 02:50:43 am by Red Beret » Logged

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Tokkie
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« Reply #19 on: August 25, 2009, 05:45:22 pm »

Oh, right!  I'd like to express my interest, because, well, I can.

EDIT -- How much money are you going to be allowing us for equipment and provisions?  I'm looking at playing a human fighter-type if you get this off the ground...


450 gp to start, bottom line. All equipment must be purchased from either Dungeonscape (supplemental) or Player's Handbook I & II.
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Red Beret
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asbennett5689@hotmail.com asbennett5689 the.redberet
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« Reply #20 on: August 25, 2009, 05:55:05 pm »

And you said Level 5?
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« Reply #21 on: August 25, 2009, 06:13:51 pm »

Most likely that'll be the starting point.

WHERE DID YOU GET THIS

To be honest, unless it's specifically sanctioned by the DM, magic item creation should be left up to the DM. Players rarely (in most cases) get a chance to create their own unique magic item, but when they do, the process should always be long and confusing.
« Last Edit: August 27, 2009, 04:06:01 pm by Tokkie » Logged
Red Beret
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asbennett5689@hotmail.com asbennett5689 the.redberet
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« Reply #22 on: August 27, 2009, 06:37:39 pm »

I don't find it the least bit confusing, and I generally don't take that long with it.
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« Reply #23 on: August 27, 2009, 08:22:00 pm »

To be honest, unless it's specifically sanctioned by the DM, magic item creation should be left up to the DM.

We were told we could do so.
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Cheez is fuckin hawt with teh boobehs.
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Cheez is also a raptor...pirate. A raptor pirate. Playing chess.
WARNING- If you send me a PM with no subject, I WILL NOT REPLY.
Tokkie
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« Reply #24 on: August 27, 2009, 10:02:14 pm »

I don't find it the least bit confusing, and I generally don't take that long with it.

Then the DM is doing it wrong. Cheesy At least, in my opinion. I make my players work like dogs for their magic.
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Boomstick
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« Reply #25 on: August 27, 2009, 10:09:41 pm »

he IS the DM.....
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Dr. McNinja
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« Reply #26 on: August 28, 2009, 11:33:03 am »

No he isn't, that's the other D&D game on his forum your thinking of.
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Tokkie
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« Reply #27 on: August 28, 2009, 04:15:44 pm »

Regardless, it completely depends on the decisions of the DM. Is it easy through the method described by the DM's Guide? Yes, absolutely. Through a self-written method intended to confuse and frustrate? <_< Let's say not.
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Red Beret
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asbennett5689@hotmail.com asbennett5689 the.redberet
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« Reply #28 on: August 29, 2009, 10:20:50 am »

Are you going to put a block on any of the feats we're able to select?
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« Reply #29 on: August 29, 2009, 12:00:37 pm »

Are you going to put a block on any of the feats we're able to select?

Not unless there's some game-breaker out there I don't know of. Pick freely, and if you have any doubts, link me to the documentation.
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