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Author Topic: Dungeons and Dragons  (Read 17318 times)
AmadeusMaxwell
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« Reply #105 on: July 22, 2010, 01:18:13 pm »

After some real life drama with one of my player's that resulted in their being forever outcasted from the group, I got to do my first outright slaughtering of a PC two weeks back. Their character's throat was slit in the middle of the night, which actually fit in perfectly with a NPC rogue that was stalking the group previously.
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Ralin
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« Reply #106 on: July 22, 2010, 01:34:21 pm »

As a professional Rogue, I've found the best way to find all teh traps in the room is to run quickly through the center while yelling "Yeee-haaaaaaaaaaaw!"

It really works.
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Achilles
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« Reply #107 on: July 22, 2010, 02:54:22 pm »

As a professional Rogue, I've found the best way to find all teh traps in the room is to run quickly through the center while yelling "Yeee-haaaaaaaaaaaw!"

It really works.
When I'm playing my barbarian, that's my tactic. Sad thing is I generally find more traps then our rogue...course I take a lot more damage to, but that's where having a base (IE-not raging) HP of 308 comes in...
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« Reply #108 on: July 23, 2010, 02:01:31 pm »

A while back in a long running group I played with we had to institute "thief on a rope" to keep him finding traps.  Once he realised he was worse off if he missed one and it hit someone else things went a lot smoother.

Yes we were cruel thief oprressors.  I admit it.
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« Reply #109 on: July 23, 2010, 03:38:30 pm »

we had the worst rogue EVER for a while...and by that I mean his idea of hiding was leaping into a pool (not slidding, or diving...leaping) AS the door to the room he's in is opening...and he'd just peed in said pool. In battle, he NEVER tried to sneak attack, he'd just stand there and melee. He did find traps for us...sometimes. And he almost always set off the traps he found trying to disarm them.
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« Reply #110 on: July 23, 2010, 07:03:34 pm »

D&D Sounds hella fun, I wanna try it!
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« Reply #111 on: July 23, 2010, 08:46:02 pm »

the worst words you can hear from a dm when looking for a trap are "You don't find anything."  This is why I have a 30 ft rule when it comes to our rogue scouting out a room for traps. I also never touch any doors/chests that the rogue has "disabled" unless they've opened them first.  Favorite rogue trap was when the ceiling was set to crush anyone that tampered with an altar in the center of the room. 


Rogue: Okay, I'm going to look the altar over first and make sure it isn't trapped.

DM:  You don't find anything.

Rogue: Alright I'm taking the gem.

DM:  *after rolling dice*  You take 40 points of damage after the ceiling basically hammers you into the floor.   



Ahhh good times.  it's a low-level campaign so we basically got to scrape the remains of the rogue off the floor, not much left to heal.
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Mr. Proctologist
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« Reply #112 on: August 18, 2010, 10:16:51 am »

Well one day I was DMing for a few friends.

Friend #1 was a Human Rogue

friend # 2 was a Dwarf Fighter

Friend # 3 was a Dragonborn Paladin.

Basically the town they were in (The Town of Couldntthinkofagoodname) was attacked by Orc's who were in turn being attacked by Drow. After fighting their way past Orc and Drow, they come across a Drow Arachnomancer, which is just way too powerful for them at their current level. So the Dragonborn Paladin gets on his knee's and prays to his god Bahamut to send help. So I get out my trusty D20 and the help he rolls is a small badger. The Arachnomancer proceeds to run away in fear of the badger. The 3 Friends then criticize my DMing ability, to which I respond, "And then a Dragon Attacks!"
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Achilles
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« Reply #113 on: August 18, 2010, 05:41:34 pm »

So we finally got around to playing an older 3.5 campaign of ours again. The DM was nice enough to let everyone (if they wished) to roll up new chars. Most people did (only person that didn't was the Bard, and she changed hers...helps that the DM also 'out of story' advanced us a few levels, so we're all level 15...except my char, which for backstory reasons is lvl 16). I'm a 6th level wizard evoker wizard/10th level Master Specialist Evoker. IE - I kill things good. Since I don't like the rules for familiars, the DM let me pick up a varient that allows me to sacrafice my familiar in favor of an animal companion as a Ranger (same as druid, but 1/2 class level). Evocation Wizard (with caster level 19 for evocation spells, thanks to Master Specialist class and the Spellgifted trait), with a dire wolf animal compainion trained in combat riding ftw!

Oh...and as magic items such as wands and rods are extremely rare, have Craft feats for both, and will be picking up Craft Wondrous Item.
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Lash2828
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« Reply #114 on: August 19, 2010, 04:46:50 am »

Basically the town they were in (The Town of Couldntthinkofagoodname) was attacked by Orc's who were in turn being attacked by Drow. After fighting their way past Orc and Drow, they come across a Drow Arachnomancer, which is just way too powerful for them at their current level. So the Dragonborn Paladin gets on his knee's and prays to his god Bahamut to send help. So I get out my trusty D20 and the help he rolls is a small badger. The Arachnomancer proceeds to run away in fear of the badger. The 3 Friends then criticize my DMing ability, to which I respond, "And then a Dragon Attacks!"

Hahahahaa. Splendid.
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« Reply #115 on: August 19, 2010, 11:24:42 am »

Without fail, the best addition to a campaign is the spring loaded bear trap.

Player: I want to check the toilet.

Me: It's a toilet.

Player: ... I want to check the shower.

Me: There's nothing special.

Player: I open the medicine cabinet.

Me: As you begin to open the door, you hear a very quiet click. Roll reflex.

Bam, a bear is launched out.
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« Reply #116 on: August 19, 2010, 09:33:14 pm »

Without fail, the best addition to a campaign is the spring loaded bear trap.

Player: I want to check the toilet.

Me: It's a toilet.

Player: ... I want to check the shower.

Me: There's nothing special.

Player: I open the medicine cabinet.

Me: As you begin to open the door, you hear a very quiet click. Roll reflex.

Bam, a bear is launched out.
  Best Event Ever
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Achilles
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« Reply #117 on: August 19, 2010, 09:45:30 pm »

so, this isn't DnD, but it is a pen and paper RPG thing.

Some friends and I have decided to start a Serenity RPG. For anyone that hasn't played it...DO SO NOW. Seriously, it's a blast. The campaign hasn't technically even started, and we're already RPing our characters' interactions and such.
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« Reply #118 on: August 21, 2010, 12:10:12 pm »

so, this isn't DnD, but it is a pen and paper RPG thing.

Correct, but this isn't really a "D&D ONLY NOOB" thread, it's more P&P tabletop, only not called that.
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Tuczib
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« Reply #119 on: August 22, 2010, 10:42:31 am »

Without fail, the best addition to a campaign is the spring loaded bear trap.

Player: I want to check the toilet.

Me: It's a toilet.

Player: ... I want to check the shower.

Me: There's nothing special.

Player: I open the medicine cabinet.

Me: As you begin to open the door, you hear a very quiet click. Roll reflex.

Bam, a bear is launched out.

Bear traps, I've been doing them wrong.
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