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Author Topic: RogueLikes...  (Read 12617 times)
HK-47
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« Reply #60 on: August 13, 2010, 11:24:06 pm »

I usually bite the dust before I get that far.
All guns blazing, like a man.

And if you use a melding jar (On two shields, in this case), would the shields gain the sum of both the numerical bonuses, ie. Armor Ward +10 and Hide Shield +5 to equal a shield of +15?
Because I have at least a half dozen Earth Bless Scrolls in one town, as I'm unsure if I should use them now or later.
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TheLastOutlaw
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« Reply #61 on: August 14, 2010, 06:24:08 am »

It's been a long time since I used my melding jar but I seem to recall it added the bonus such as +3 shield with a +5 shield = +8 shield.  I think melding jars appear as drops after you make the first one appear (you'll know when you do) but if so they are SUPER rare.  I think I had found one once but didn't get it positively ID'd before I died so I can't be 100% certain.
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« Reply #62 on: August 14, 2010, 11:09:27 am »

Sweet! Thanks for the update!
Unsure what's in all my stores, but I recently acquired a Hide Shield +1 and maybe have an Armor Ward somewhere along the line.
And I can assume the same goes for swords as well?

Knowing my luck and the fact that it's a roguelike, I'll never see another one after the initial one.
Unlike you, whose luck is embedded in his DNA.

Another question, what would the sword/shield be after I put two of them in the melding jar (Using the same example)?
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TheLastOutlaw
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« Reply #63 on: August 14, 2010, 11:14:12 am »

It varies.  I melded a hide shield with an armorward and it made a lighter armorward, sadly experimenting seems to be the only way to really figure it out.
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« Reply #64 on: August 14, 2010, 11:16:35 am »

Oh God... experimenting and melding jars do not work well...
Hopefully I get as lucky as you and it all turns out well.

One last question: Should I meld a Mastersword and a Drain Buster or a Mastersword and a Katana (Assuming the melding jar only has a limit of four items that can be put in it)?
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TheLastOutlaw
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« Reply #65 on: August 18, 2010, 10:50:32 am »

MasterSword Katana seems like a waste, mix it up with something that has an effect.
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« Reply #66 on: August 18, 2010, 10:56:03 am »

All I have is a Mastersword and a Drain Buster, nothing else that has an effect, unfortunately. Used my Katana +5 to help transport some stuff I'll need for the run.
But I did find one that was good against one-eyed monsters and one that was good against explosive enemies. Unfortunately, I lost them when I shoplifted them. Tried it three times and nearly made it three times.
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TheLastOutlaw
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« Reply #67 on: August 19, 2010, 05:23:31 am »

I can never remember the name of that sword that attacks in three directions at once, I had my Mastersword melded with one of those and it was epic.
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« Reply #68 on: August 19, 2010, 09:13:19 am »

Razor Wind?
Did a Fay's puzzle that had one. Wish I could have kept the Razor Wind +1...
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« Reply #69 on: August 19, 2010, 10:01:45 am »

Roguelikes sound like a lot of fun.
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« Reply #70 on: August 19, 2010, 11:26:35 am »

Would Oregon Trail be considered a roguelike?
*awaits raging, yet still awaits a serious answer*
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« Reply #71 on: August 19, 2010, 11:40:23 am »

Probably not, but jesus fuck that game was awesome.
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At least, that's what I think.
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« Reply #72 on: August 19, 2010, 12:00:23 pm »

Would Oregon Trail be considered a roguelike?
*awaits raging, yet still awaits a serious answer*
I don't think so. Roguelikes from my understanding are "dungeon crawls" which means multiple levels in which each level gets subsequently harder. If I remember correctly, Oregon Trail was just a trail the player followed with random encounters that could happen at any time as soon as you begin.

Also, another key element of Roguelikes is the unidentified equipment and gear you get that you pretty much have to figure out what it is by throwing caution into the wind and using it. Outlaw with an upgrade
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TheLastOutlaw
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« Reply #73 on: August 19, 2010, 05:01:06 pm »

Amadeus is fundamentally correct.  Roguelikes are typified by the following key characteristics.

Death is final. (saves vanish, you're toast, you're done, equipment is gone, it's time to roll a new character.)
Levels are randomly generated.
Items are normally have to be identified to understand their full use (you have a sword in your inventory, it's really a cursed sword, or maybe it's the best sword that ever existed.  You just don't know.)
Movement/combat/item use is all turn based.
Normally you are on your own, if you have a party member you can't directly control them, they just tag along.

To make it easier for people to get interested in this brutally difficult genre many games have Roguelite features such as...
Being able to stash items that persist past your death
Starting over but retaining some (or all) of your exp past death
Having party members that you can switch places with or control.

My advice?  Start with Nethack... bwahahahaha!!!!!!  BWAHAHAHA!!!! Yes, start with Nethack... it's free, the first one is always free... hehehe... *twitches*
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« Reply #74 on: August 19, 2010, 11:52:40 pm »

I'm still in love with the Doom one. It can be frustratingly hard sometimes, though. You could be doing great, and then all of a sudden, FIVE REVENANTS. Phew, barely survived that... OH GOD ARACHNOTRONS! ARACHNOTRONS EVERYWHERE! Now the floor is lava because I pulled that lever!
Even worse is when you're forced to use a BFG, and it destroys the healing items on the map that you needed. Or sometimes a unique item. I fired a BFG once, and it destroyed the Cybernetic Armor I wanted. I wept tears of pure agony.
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