Log!
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« Reply #30 on: February 19, 2011, 12:42:31 pm » |
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I once had a huge chunk of desert floating through the sky, and it was the setting of one of my games. Floating islands are fun, because you can do so much with them.
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Logged
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At least, that's what I think.
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Jetraymongoose
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« Reply #31 on: February 19, 2011, 11:28:30 pm » |
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That's actually a pretty cool idea... Maybe the whole thing will be floating islands...
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Logged
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All of time and space, anywhere and everywhere, any star that ever was. Where do you want to start?
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Log!
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« Reply #32 on: February 21, 2011, 12:31:07 am » |
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Yeah, it's really easy to make stuff up for floating islands.
Air spirits disturbed, IT'S GOING TO CRASH.
Terrorist Death Cult, IT'S GOING TO CRASH.
Gravitational Destabilization, IT'S GOING TO CRASH.
Et cetera, et cetera.
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At least, that's what I think.
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Achilles
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« Reply #33 on: February 21, 2011, 01:28:28 am » |
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I've got a friend that's working on an Evil Genius pen-and-paper RPG that draws influences from numerous movies (all the James Bond movies, Austin Powers, Batman, etc), as well as the Evil Genius computer game. You're an Evil Genius (he has several 'archetypes' to choose from), starting basically from scratch (you start with just a few minions and a crappy base of operations) and try to build up from that, into a full-blown evil empire. Eventually taking over the world. It's basically a bunch of solo games that take place in concert (currently there are 4 players, that interact to varying degrees). Interactions can be anything from full-blown alliances to making heists look like they were pulled off by a rival organization. Also, you can research advanced techs, but if that tech falls into the hands of other people (including the government) it can be reverse engineered, and used against you.
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Jetraymongoose
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« Reply #34 on: February 21, 2011, 06:37:42 pm » |
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So yeah, for the game I'm going to be running at the end of April, I have some pretty tough guys for them to fight. Giant scorpions, an Adult Blue Dragon, this snake thing that I'm creating, and the end of the dungeon: A Lich. I would say a Dracolich just to be the biggest douche ever.
But if anybody has any cool trap ideas or monsters or whatever that would work in a Desert setting and an ancient ruins type dungeon I would be very thankful for ideas.
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Logged
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All of time and space, anywhere and everywhere, any star that ever was. Where do you want to start?
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Log!
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« Reply #35 on: February 21, 2011, 07:39:13 pm » |
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That sounds almost exactly like the first campaign I made, haha.
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At least, that's what I think.
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dudesomebody
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« Reply #36 on: February 21, 2011, 07:41:23 pm » |
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The most evil thing any gm has done to us is turn a dungeon on its side in DnD. At first that doesnt sound so bad, but then you find your first 100 ft hallway...well it was hallway until it was turned on its side, now it is a 100ft deathfall. A spiral staircase is also an interesting experience sideways, especially when you must fight in it. To make matters that much worse, we had centaur in our group. No one knew why our gm let a player be centaur until we saw the dungeon....evil gm...
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Jetraymongoose
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« Reply #37 on: February 21, 2011, 07:50:05 pm » |
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Oh snap, that sounds awesome. Oh man, I want to do it like Log did, a floating desert, and then turn it on it's side. It's genius!
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Logged
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All of time and space, anywhere and everywhere, any star that ever was. Where do you want to start?
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Log!
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« Reply #38 on: February 21, 2011, 08:13:02 pm » |
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but then all the sand falls off. The way I started one of the campaigns set on the continent was pretty interesting. At some point, all the players had accepted a quest for a very large sum of money, and shortly after were kidnapped. They all wake up, completely unable to move their arms and legs, and they feel like they're moving. A man walks in, introduces himself as their employer, apologizes for everything, gives them the explaination for the quest. A large door is opened, and the players learn they're floating over the continent itself in a very large airship. They are promptly kicked from said airship. After falling for a few moments, their restraints come undone and fold out into huge glider wings, and they all crash land on the continent. It all makes more sense later on, I swear.
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« Last Edit: February 21, 2011, 08:18:40 pm by Log! »
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Logged
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At least, that's what I think.
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dudesomebody
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« Reply #39 on: February 21, 2011, 08:32:37 pm » |
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....That is awesome, may I use that??
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Logged
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Jetraymongoose
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« Reply #40 on: February 21, 2011, 08:33:57 pm » |
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but then all the sand falls off.
I'm sure I can solve that.
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Logged
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All of time and space, anywhere and everywhere, any star that ever was. Where do you want to start?
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--Pappa Cricco--
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« Reply #41 on: February 23, 2011, 08:32:48 am » |
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GIANT NETS!
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Jetraymongoose
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« Reply #42 on: February 23, 2011, 01:41:53 pm » |
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I was thinking more of the there is a system that powers the island to float and that it sends off a radiation that acts like gravitational pull, but it isn't strong enough to keep things drawn towards it, just strong enough to keep sand on it. Or some science shit that makes more sense.
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Logged
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All of time and space, anywhere and everywhere, any star that ever was. Where do you want to start?
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sok
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« Reply #43 on: February 23, 2011, 01:58:38 pm » |
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dude... just use glue.
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Logged
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 btw, Are the wings on fire?
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Log!
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« Reply #44 on: February 23, 2011, 03:40:55 pm » |
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Trollface no longer means anything.
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Logged
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At least, that's what I think.
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