UNINFECTED CIVILIANS

"Some had everything, and now have nothing. Some had nothing, and now have everything."

SUMMARY:
The un-infected citizens of the A.R.C. live their lives in the makeshift housing of the village. All the civilians come from a wide variety of cultures and backgrounds, translators are often needed. The schools on A.R.C. are working towards teaching several different languages to keep up. Some civilians are restless because of the cramped conditions of the village and are currently expanding the village onto other parts of the Island.

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INFECTED CIVILIANS

"Being marked is a small price to pay."

SUMMARY:
Being an infected person is not all that bad. If it were, there would be many leaving the island. Like the village, the infected civilians have their own fenced in town which they run like a small community, all the while being carefully watched by the A.R.C. and Halo staff.

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CHILDREN

"Our future depends on their survival."

SUMMARY:
The welfare of the children on A.R.C. is top priority. Infected or non- they have all the opportunities for school and medical treatment, and great measures are taken to ensure that every child grows up healthy and happy no matter what their status. Orphaned children are taken care of by the A.R.C. staff and members of the community, and are (depending on the infected status) housed in schools and dorms both inside the infected barracks and in the un-infected village.

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RED HALO OFFICERS

"We keep the peace."

SUMMARY:
The Red Halo Officers are highly trained individuals that are mostly composed of people with previous military experience. They serve and protect the people as well as keep the peace. They are sometimes dispatched for special-ops jobs in the wastes. There is always some turmoil between the Infected and the Red Halo Officers, and even more so between them and Zombie Hunters.

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THE RED HALOS

"We can rebuild."

SUMMARY:
There are four Red Halo members.

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QUARANTINE STAFF

"We test for quality control, only the best for your family."

SUMMARY:
The quarantine staff is a special branch that inspects and stamps approval on all incoming salvage.

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SCIENTISTS

"There is nothing science can't explain or cure, it just takes time. We will solve the puzzle."

SUMMARY:
Seven in total, the scientists are second only to doctors for their inability to be easily replaced. They all serve the monumental task of finding a cure or delay for the Outbreak Virus.

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DOCTORS

"Do no harm? But we carry guns to kill!"

SUMMARY:
In total there are 12 doctors on the island: 2 Surgeons, 3 Pediatricians, 2 Pharmacists, and 5 General Practitioners. Along with scientists, they are probably the most precious people on A.R.C.

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ZOMBIE HUNTERS

"Make a difference before you go."

SUMMARY:
Zombie hunters are technically classified as a subordinate unit of the A.R.C. military. They are commonly used for support missions outside the safety of the A.R.C. because, unlike the Red Halos, they can operate without fear of infection. However, there is a persistent negative image associated with being a Zombie Hunter. Merely being an Infected is bad, but Zombie Hunters are worse because they choose to spend their time in the wastelands, rather than remain within civilized society on the island. Official media coverage emphasizes the benefits of these teams, providing helpful slogans and editing together news footage from missions to portray them in a positive light. Although this spin control helps reduce the stigma associated with the profession and the infection, it is not universally accepted.

The Zombie Hunter ranks tend to be filled with highly independent and motivated individuals who enjoy the thrill of being out in the wastes. The mortality rate for those employed in this branch is high, since most of their personnel tend to be young and inexperienced. They are security risks, they are expendable, and they know it- but they're cocky enough not to care. In the end, none of them can escape their eventual fate, so these people decide to fight the good fight and accomplish something before they go. Besides, the perks aren't bad- free room and board, adventure, and the chance to kill zombies.

Those Infected who wish to volunteer as Zombie Hunters must pass regular physical and mental examinations and go through an abbreviated version of the Red Halo military basic training. Zombie Hunters are given instruction in armed and unarmed combat, with an emphasis on marksmanship and avoiding contact. Although Zombie Hunters cannot become infected again by contact with the undead or contaminated objects, they are certain to rise again if killed, and so they are expected to stay well away from zombies whenever possible. Once their basic training is complete, Zombie Hunters are trained in tasks vital to the salvage operations that they conduct, as well as one or more specialties that are considered to be important to the A.R.C., including:

Heavy Equipment Operation
Demolitions
Land Navigation
Surveying
Advanced First Aid (Combat Medicine)
Assaying
Mechanics

Particularly promising individuals are also offered leadership training, and if successful, they can be promoted to be captains of their own teams of Zombie Hunters. Although Zombie Hunters are issued a basic set of equipment, there are no formal requirements for uniformity, and so individuals will often customize their equipment to suit their own tastes. They are expected and encouraged to augment gear through their own funds and ingenuity.

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